import { gameTerms } from "../gameTerms.mjs"; const { StringField } = foundry.data.fields; const { FatePath } = gameTerms; export function registerMetaSettings() { game.settings.register(`ripcrypt`, `dc`, { scope: `world`, type: Number, default: 5, config: false, requiresReload: false, onChange: () => { ui.delveDice.render({ parts: [`difficulty`] }); }, }); game.settings.register(`ripcrypt`, `sandsOfFate`, { scope: `world`, type: Number, default: 8, config: false, requiresReload: false, onChange: async () => { ui.delveDice.animate({ parts: [`sandsOfFate`] }); }, }); game.settings.register(`ripcrypt`, `currentFate`, { scope: `world`, type: new StringField({ blank: false, nullable: false, initial: FatePath.NORTH, }), config: false, requiresReload: false, onChange: async () => { ui.delveDice.animate({ parts: [`fateCompass`] }); }, }); game.settings.register(`ripcrypt`, `whoFirst`, { scope: `world`, type: String, config: false, requiresReload: false, default: `friendly`, onChange: async () => { await game.combat.setupTurns(); await ui.combat.render({ parts: [ `tracker` ] }); }, }); game.settings.register(`ripcrypt`, `firstLoadFinished`, { scope: `world`, type: Boolean, default: false, requiresReload: false, }); };