Items Not Assigned To Correct Slots #55

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opened 2025-09-09 13:19:16 +00:00 by Nyogtha68 · 4 comments
Nyogtha68 commented 2025-09-09 13:19:16 +00:00 (Migrated from github.com)
Image

At the moment, only ammo, skills and crafts items appear to get assigned to the correct slots on the character sheet. I presume part of the issue with armour/shields is because they require an html tag for the location?

Also, just wanted to say thank for making this module, and looking forward to future updates. Is there a release date for the next update?

Cheers.

<img width="2560" height="1258" alt="Image" src="https://github.com/user-attachments/assets/54ee3bc2-e258-4112-b328-e74ae9d655f3" /> At the moment, only ammo, skills and crafts items appear to get assigned to the correct slots on the character sheet. I presume part of the issue with armour/shields is because they require an html tag for the location? Also, just wanted to say thank for making this module, and looking forward to future updates. Is there a release date for the next update? Cheers.
Eldritch-Oliver commented 2025-09-09 15:49:08 +00:00 (Migrated from github.com)

Hey, thank you for the bug report!

I've done some investigating and currently this is a wee bit awkward in the current release because I just tested it and it's not working, but this has already been improved for the next release! Where I'll be getting rid of that "Locations" list and instead be giving checkboxes for where the item should protect, removing human-error from the location determination.

You can actually see a sneak peek of the improved sheet here: https://github.com/Eldritch-Oliver/Foundry-RipCrypt/pull/52

I'll make sure that this bug gets fixed for the next release (which doesn't have a release date because I'm working on this in my spare time)

Hey, thank you for the bug report! I've done some investigating and currently this is a wee bit awkward in the current release because I just tested it and it's not working, but this has already been improved for the next release! Where I'll be getting rid of that "Locations" list and instead be giving checkboxes for where the item should protect, removing human-error from the location determination. You can actually see a sneak peek of the improved sheet here: https://github.com/Eldritch-Oliver/Foundry-RipCrypt/pull/52 I'll make sure that this bug gets fixed for the next release (which doesn't have a release date because I'm working on this in my spare time)
Eldritch-Oliver commented 2025-09-09 15:51:27 +00:00 (Migrated from github.com)

I'll note that if you want to check out the progress for v0.2.0 you can always check out the "Milestones" section of the GitHub and that has trackers for each version I consider being worked on (which most of the time will only be the next release):
https://github.com/Eldritch-Oliver/Foundry-RipCrypt/milestones

I'll note that if you want to check out the progress for v0.2.0 you can always check out the "Milestones" section of the GitHub and that has trackers for each version I consider being worked on (which most of the time will only be the next release): https://github.com/Eldritch-Oliver/Foundry-RipCrypt/milestones
Nyogtha68 commented 2025-09-09 17:32:05 +00:00 (Migrated from github.com)

Hi

Thanks for the reply. I'll keep an eye the progress, and thank you again
for taking the time to make this.

On Tue, 9 Sept 2025, 16:51 Oliver, @.***> wrote:

Eldritch-Oliver left a comment (Eldritch-Oliver/Foundry-RipCrypt#55)
https://github.com/Eldritch-Oliver/Foundry-RipCrypt/issues/55#issuecomment-3271323655

I'll note that if you want to check out the progress for v0.2.0 you can
always check out the "Milestones" section of the GitHub and that has
trackers for each version I consider being worked on (which most of the
time will only be the next release):
https://github.com/Eldritch-Oliver/Foundry-RipCrypt/milestones


Reply to this email directly, view it on GitHub
https://github.com/Eldritch-Oliver/Foundry-RipCrypt/issues/55#issuecomment-3271323655,
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Hi Thanks for the reply. I'll keep an eye the progress, and thank you again for taking the time to make this. On Tue, 9 Sept 2025, 16:51 Oliver, ***@***.***> wrote: > *Eldritch-Oliver* left a comment (Eldritch-Oliver/Foundry-RipCrypt#55) > <https://github.com/Eldritch-Oliver/Foundry-RipCrypt/issues/55#issuecomment-3271323655> > > I'll note that if you want to check out the progress for v0.2.0 you can > always check out the "Milestones" section of the GitHub and that has > trackers for each version I consider being worked on (which most of the > time will only be the next release): > https://github.com/Eldritch-Oliver/Foundry-RipCrypt/milestones > > — > Reply to this email directly, view it on GitHub > <https://github.com/Eldritch-Oliver/Foundry-RipCrypt/issues/55#issuecomment-3271323655>, > or unsubscribe > <https://github.com/notifications/unsubscribe-auth/AVBJBW3IHBSVA6IJSYACSBL3R3ZRLAVCNFSM6AAAAACGAZ3G5CVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZTENZRGMZDGNRVGU> > . > You are receiving this because you authored the thread.Message ID: > ***@***.***> >
Eldritch-Oliver commented 2025-10-05 19:14:27 +00:00 (Migrated from github.com)

Taking a look at the current dev version, all of the items are correctly getting assigned to their correct slots on the actor sheet.

The two things about your screenshot are:

  • The armours don't have a "Location" set (this will be improved to be checkboxes so it's more obvious in v0.2.0), and are not equipped
  • The weapons are not equipped, you can see this on the item sheet while editing it. Since this isn't very obvious at the moment, I'm thinking I might add a little equip button to the list when it isn't equipped so that you can equip/unequip items without going into the item editing.

In addition, the equipping will be improved in v0.2.0 because I decided to add a little prompt for if you want to equip an item when you drag it onto your sheet (handled by #56).

Since all of the main issues with this issue are resolved or have a more specific issue to solve them, I'm going to close this as complete. Again, thank you for the report and trying out the system!

Taking a look at the current dev version, all of the items are correctly getting assigned to their correct slots on the actor sheet. The two things about your screenshot are: - The armours don't have a "Location" set (this will be improved to be checkboxes so it's more obvious in v0.2.0), and are not equipped - The weapons are not equipped, you can see this on the item sheet while editing it. Since this isn't very obvious at the moment, I'm thinking I might add a little equip button to the list when it isn't equipped so that you can equip/unequip items without going into the item editing. In addition, the equipping will be improved in v0.2.0 because I decided to add a little prompt for if you want to equip an item when you drag it onto your sheet (handled by #56). Since all of the main issues with this issue are resolved or have a more specific issue to solve them, I'm going to close this as complete. Again, thank you for the report and trying out the system!
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Reference: Foundry/ripcrypt#55
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