Calculate Aura Based on Rank #37

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opened 2025-03-26 21:19:24 +00:00 by Eldritch-Oliver · 1 comment
Eldritch-Oliver commented 2025-03-26 21:19:24 +00:00 (Migrated from github.com)

Current Behaviour:
Aura's base value before the calculation is based off min(glim value, 3)

Expected Behaviour:
The base value should be changed to be determined based on rank (with no maximum value)


This is because of a change Kynan made in the print 1.0 version of the game

Current Behaviour: Aura's base value before the calculation is based off `min(glim value, 3)` Expected Behaviour: The base value should be changed to be determined based on rank (with no maximum value) --- This is because of a change Kynan made in the print 1.0 version of the game
Eldritch-Oliver commented 2025-03-27 04:20:01 +00:00 (Migrated from github.com)

The behaviour already works this way, I made the issue without checking the code first 😅

The behaviour already works this way, I made the issue without checking the code first 😅
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Reference: Foundry/ripcrypt#37
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