Aura Range Derived Values #33

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opened 2025-03-08 21:48:45 +00:00 by Eldritch-Oliver · 0 comments
Eldritch-Oliver commented 2025-03-08 21:48:45 +00:00 (Migrated from github.com)
  • When I am looking at a Hero data model, I should see an object that details that Aura ranges, with the keys of normal and heavy
  • The formula for calculating the normal aura should be (rank + 1) * 2
  • The formula for calculating the heavy aura should be (rank + 2) * 2
  • The auras should be calculated as base data so that ActiveEffects could modify it easier
- When I am looking at a Hero data model, I should see an object that details that Aura ranges, with the keys of `normal` and `heavy` - The formula for calculating the normal aura should be `(rank + 1) * 2` - The formula for calculating the heavy aura should be `(rank + 2) * 2` - The auras should be calculated as base data so that ActiveEffects could modify it easier
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Reference: Foundry/ripcrypt#33
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