Crypt App Redesign #17

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opened 2025-02-25 20:00:03 +00:00 by Eldritch-Oliver · 0 comments
Eldritch-Oliver commented 2025-02-25 20:00:03 +00:00 (Migrated from github.com)

The redesign for the Crypt App / Summary should be moved into a statically positioned "header" that appears almost like a HUD element in a video game (see Ember for implementation example)


The general positioning should look like this:

Image

with the details indicated as such:

  • Center compass: Display / Input for the current fate direction
  • Left Side & D8 icon: Display / Input for the current difficulty of the area
  • Right Side & Hourglass icon: Display / Input for the current hourglass value
  • The left/right arrows on the far edges of the application are buttons for going to the next delve tour or back to the previous one (where clicking it changes the fate direction and hourglass value)

Image

The redesign for the Crypt App / Summary should be moved into a statically positioned "header" that appears almost like a HUD element in a video game (see Ember for implementation example) --- The general positioning should look like this: ![Image](https://github.com/user-attachments/assets/afa36359-c7fb-4d31-b886-68e2dc90ce30) with the details indicated as such: - Center compass: Display / Input for the current fate direction - Left Side & D8 icon: Display / Input for the current difficulty of the area - Right Side & Hourglass icon: Display / Input for the current hourglass value - The left/right arrows on the far edges of the application are buttons for going to the next delve tour or back to the previous one (where clicking it changes the fate direction and hourglass value) ![Image](https://github.com/user-attachments/assets/87ef707c-084a-4751-91d5-7e935fb95613)
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Reference: Foundry/ripcrypt#17
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