Hero Sheet | Ammo #14

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opened 2025-02-25 04:58:11 +00:00 by Eldritch-Oliver · 0 comments
Eldritch-Oliver commented 2025-02-25 04:58:11 +00:00 (Migrated from github.com)

Acceptance Criteria:

  • When I am looking at my Hero's character sheet, I should see the total amount of ammo I have in the "Ammo" box
  • When I hover over the "Ammo" box, I should see a breakdown of how much ammo I have of each type of ammo with a "pin"
  • When I click on the "pin" icon, one of the three Ammo pins should be filled with the relevant ammo type
  • When I have an ammo pinned, I should have a quick-access increment/decrement to change the ammo quantity
  • When I unpin an ammo I should no longer see it in the ammo pins

Current Unknowns:

  • Can tooltips be interactable, if not, what's a good alternative for this pinning methodology.
  • How can we store the pinned ammos in sheet data that the sheet can read/write, this needs to be editable by non-GM users and hopefully not stored on the Actor/Item itself (either in flags or the system data), though if it must be on the actor or item, we should ideally save it in flags

Designs:
Image

**Acceptance Criteria:** - When I am looking at my Hero's character sheet, I should see the total amount of ammo I have in the "Ammo" box - When I hover over the "Ammo" box, I should see a breakdown of how much ammo I have of each type of ammo with a "pin" - When I click on the "pin" icon, one of the three Ammo pins should be filled with the relevant ammo type - When I have an ammo pinned, I should have a quick-access increment/decrement to change the ammo quantity - When I unpin an ammo I should no longer see it in the ammo pins **Current Unknowns:** - Can tooltips be interactable, if not, what's a good alternative for this pinning methodology. - How can we store the pinned ammos in sheet data that the sheet can read/write, this needs to be editable by non-GM users and hopefully not stored on the Actor/Item itself (either in flags or the system data), though if it must be on the actor or item, we should ideally save it in flags **Designs:** ![Image](https://github.com/user-attachments/assets/ab7785c2-33fd-4bad-a6f1-c90ba950a7de)
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Reference: Foundry/ripcrypt#14
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