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feature/re
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245dc1f7e1 | ||
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9336e3465c | ||
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85d820a9de | ||
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f74c22c510 | ||
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690eff8e46 |
4 changed files with 89 additions and 0 deletions
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@ -11,6 +11,9 @@
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"shield": "Shield",
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"skill": "Skill",
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"weapon": "Weapon"
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},
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"RegionBehavior": {
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"difficultyDelta": "Condition Delta"
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}
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},
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"RipCrypt": {
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@ -189,6 +192,16 @@
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"current-tour": "Current Delve Tour",
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"next-tour": "Next Delve Tour",
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"prev-tour": "Previous Delve Tour"
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},
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"region": {
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"difficultyDelta": {
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"FIELDS": {
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"delta": {
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"label": "Delta",
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"hint": "How much should actors in this area have their difficulty changed from the global value."
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}
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}
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}
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}
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}
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}
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71
module/data/Behavior/DifficultyDelta.mjs
Normal file
71
module/data/Behavior/DifficultyDelta.mjs
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@ -0,0 +1,71 @@
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import { Logger } from "../../utils/Logger.mjs";
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const { fields } = foundry.data;
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const { RegionBehaviorType } = foundry.data.regionBehaviors;
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export class DifficultyDeltaBehaviorData extends RegionBehaviorType {
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static LOCALIZATION_PREFIXES = [`RipCrypt.region.difficultyDelta`];
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static defineSchema() {
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return {
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delta: new fields.NumberField({
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required: true,
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initial: 1,
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}),
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};
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};
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static events = {
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[CONST.REGION_EVENTS.TOKEN_ENTER]: this.#onTokenEnter,
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[CONST.REGION_EVENTS.TOKEN_EXIT]: this.#onTokenExit,
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};
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static async #onTokenEnter(event) {
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Logger.debug(`token enter`, event, this);
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const actor = event.data.token.actor;
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// const token = event.data.token.object;
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// Logger.debug(token.center, token.h)
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if (!actor) { return };
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let delta = actor.getFlag(game.system.id, `dcDelta`) ?? 0;
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delta += this.delta;
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actor.setFlag(game.system.id, `dcDelta`, delta);
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ui.notifications.info(`Updated delta to: ${delta}`);
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Logger.debug(`Updated delta to:`, delta);
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// await canvas.interface.createScrollingText(
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// token.center,
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// delta,
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// {
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// distance: 2 * token.h,
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// fontSize: 40,
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// fill: `#aa0000`,
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// }
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// );
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};
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static async #onTokenExit(event) {
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Logger.debug(`token exit`, event, this);
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const actor = event.data.token.actor;
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// const token = event.data.token.object;
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if (!actor) { return };
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let delta = actor.getFlag(game.system.id, `dcDelta`) ?? 0;
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delta -= this.delta;
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if (delta === 0) {
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actor.unsetFlag(game.system.id, `dcDelta`);
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} else {
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actor.setFlag(game.system.id, `dcDelta`, delta);
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};
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ui.notifications.info(`Updated delta to: ${delta}`);
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Logger.debug(`Updated delta to:`, delta);
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// await canvas.interface.createScrollingText(
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// token.center,
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// delta,
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// {
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// distance: 2 * token.h,
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// fontSize: 40,
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// fill: `#00aa00`,
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// }
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// );
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};
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};
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@ -10,6 +10,7 @@ import { RipCryptCombatTracker } from "../Apps/sidebar/CombatTracker.mjs";
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import { AmmoData } from "../data/Item/Ammo.mjs";
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import { ArmourData } from "../data/Item/Armour.mjs";
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import { CraftData } from "../data/Item/Craft.mjs";
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import { DifficultyDeltaBehaviorData } from "../data/Behavior/DifficultyDelta.mjs";
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import { GoodData } from "../data/Item/Good.mjs";
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import { HeroData } from "../data/Actor/Hero.mjs";
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import { ShieldData } from "../data/Item/Shield.mjs";
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@ -56,6 +57,7 @@ Hooks.once(`init`, () => {
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CONFIG.Item.dataModels.shield = ShieldData;
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CONFIG.Item.dataModels.skill = SkillData;
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CONFIG.Item.dataModels.weapon = WeaponData;
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CONFIG.RegionBehavior.dataModels.difficultyDelta = DifficultyDeltaBehaviorData;
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// #endregion
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// #region Class Changes
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@ -51,6 +51,9 @@
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"shield": {},
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"skill": {},
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"weapon": {}
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},
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"RegionBehavior": {
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"difficultyDelta": {}
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}
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}
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}
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