Begin work on the fate path dropdown
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10 changed files with 82 additions and 21 deletions
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@ -1,4 +1,6 @@
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import { filePath } from "../../consts.mjs";
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import { gameTerms } from "../../gameTerms.mjs";
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import { Logger } from "../../utils/Logger.mjs";
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const { HandlebarsApplicationMixin } = foundry.applications.api;
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const { ActorSheetV2 } = foundry.applications.sheets;
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@ -43,10 +45,25 @@ export class HeroSummaryCardV1 extends HandlebarsApplicationMixin(ActorSheetV2)
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ctx.actor = this.document;
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ctx = await this._prepareFatePath(ctx);
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partId = partId.slice(0,1).toUpperCase() + partId.slice(1);
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if (this[`_prepare${partId}Context`] != null) {
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ctx = await this[`_prepare${partId}Context`](ctx, opts);
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};
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Logger.debug(`Context:`, ctx);
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return ctx;
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};
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async _prepareFatePath(ctx) {
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ctx.fate = {};
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ctx.fate.selected = ctx.actor.system.fate;
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ctx.fate.options = [
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{ label: `RipCrypt.common.empty`, v: `` },
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...gameTerms.FatePath
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.map(v => ({ label: `RipCrypt.common.fate.${v}`, value: v })),
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];
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return ctx;
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};
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// #endregion
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