Begin work on the fate path dropdown

This commit is contained in:
Oliver-Akins 2024-12-22 00:23:29 -07:00
parent edd4e49f62
commit f6ca694dcc
10 changed files with 82 additions and 21 deletions

View file

@ -1,4 +1,6 @@
import { filePath } from "../../consts.mjs";
import { gameTerms } from "../../gameTerms.mjs";
import { Logger } from "../../utils/Logger.mjs";
const { HandlebarsApplicationMixin } = foundry.applications.api;
const { ActorSheetV2 } = foundry.applications.sheets;
@ -43,10 +45,25 @@ export class HeroSummaryCardV1 extends HandlebarsApplicationMixin(ActorSheetV2)
ctx.actor = this.document;
ctx = await this._prepareFatePath(ctx);
partId = partId.slice(0,1).toUpperCase() + partId.slice(1);
if (this[`_prepare${partId}Context`] != null) {
ctx = await this[`_prepare${partId}Context`](ctx, opts);
};
Logger.debug(`Context:`, ctx);
return ctx;
};
async _prepareFatePath(ctx) {
ctx.fate = {};
ctx.fate.selected = ctx.actor.system.fate;
ctx.fate.options = [
{ label: `RipCrypt.common.empty`, v: `` },
...gameTerms.FatePath
.map(v => ({ label: `RipCrypt.common.fate.${v}`, value: v })),
];
return ctx;
};
// #endregion

View file

@ -1,4 +1,4 @@
import { FatePath } from "../../gameTerms.mjs";
import { gameTerms } from "../../gameTerms.mjs";
const { fields } = foundry.data;
@ -61,7 +61,7 @@ export class HeroData extends foundry.abstract.TypeDataModel {
trim: true,
nullable: false,
choices: () => {
return Object.values(FatePath).concat(``);
return gameTerms.FatePath.concat(``);
},
}),
level: new fields.SchemaField({

View file

@ -1,6 +1,8 @@
export const FatePath = {
NORTH: `North`,
EAST: `East`,
SOUTH: `South`,
WEST: `West`,
};
export const gameTerms = Object.preventExtensions({
FatePath: [
`North`,
`East`,
`South`,
`West`,
],
});

View file

@ -13,9 +13,8 @@ import { localizer } from "../utils/Localizer.mjs";
* @param {any} meta
*/
export function options(selected, opts, meta) {
const { localize = false } = meta;
const { localize = false } = meta.hash;
selected = Handlebars.escapeExpression(selected);
const htmlOptions = [];
for (let opt of opts) {
@ -33,4 +32,5 @@ export function options(selected, opts, meta) {
</option>`,
);
};
return new Handlebars.SafeString(htmlOptions.join(`\n`));
};

View file

@ -9,6 +9,7 @@ import { registerDevSettings } from "../settings/devSettings.mjs";
import { CryptDie } from "../dice/CryptDie.mjs";
// Misc
import helpers from "../handlebarHelpers/_index.mjs";
import { Logger } from "../utils/Logger.mjs";
Hooks.once(`init`, () => {
@ -35,4 +36,6 @@ Hooks.once(`init`, () => {
});
// #endregion
// #endregion
Handlebars.registerHelper(helpers);
});

View file

@ -1,4 +1,7 @@
import { localizerConfig } from "../config.mjs";
const config = Object.preventExtensions({
subKeyPattern: /@(?<key>[a-zA-Z.]+)/gm,
maxDepth: 10,
});
export function handlebarsLocalizer(key, ...args) {
let data = args[0];
@ -11,10 +14,10 @@ export function handlebarsLocalizer(key, ...args) {
export function localizer(key, args = {}, depth = 0) {
/** @type {string} */
let localized = game.i18n.format(key, args);
const subkeys = localized.matchAll(localizerConfig.subKeyPattern);
const subkeys = localized.matchAll(config.subKeyPattern);
// Short-cut to help prevent infinite recursion
if (depth > localizerConfig.maxDepth) {
if (depth > config.maxDepth) {
return localized;
};
@ -29,7 +32,7 @@ export function localizer(key, args = {}, depth = 0) {
};
return localized.replace(
localizerConfig.subKeyPattern,
config.subKeyPattern,
(_fullMatch, subkey) => {
return localizedSubkeys.get(subkey);
},