RC-125 | Add ability reference in the Skill data model
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3 changed files with 34 additions and 9 deletions
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@ -19,12 +19,14 @@
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"HeroSkillsCardV1": "Hero Skill Card"
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"HeroSkillsCardV1": "Hero Skill Card"
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},
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},
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"common": {
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"common": {
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"ability": {
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"abilities": {
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"grit": "Grit",
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"grit": "Grit",
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"gait": "Gait",
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"gait": "Gait",
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"grip": "Grip",
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"grip": "Grip",
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"glim": "Glim"
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"glim": "Glim",
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"thin-glim": "Thin Glim"
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},
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},
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"ability": "Ability",
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"access": {
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"access": {
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"Common": "Common",
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"Common": "Common",
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"Uncommon": "Uncommon",
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"Uncommon": "Uncommon",
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@ -95,10 +97,10 @@
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"Apps": {
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"Apps": {
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"move-run": "@RipCrypt.common.move • @RipCrypt.common.run",
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"move-run": "@RipCrypt.common.move • @RipCrypt.common.run",
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"traits-range": "@RipCrypt.common.traits • @RipCrypt.common.range",
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"traits-range": "@RipCrypt.common.traits • @RipCrypt.common.range",
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"grit-skills": "@RipCrypt.common.ability.grit Skills",
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"grit-skills": "@RipCrypt.common.abilities.grit Skills",
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"gait-skills": "@RipCrypt.common.ability.gait Skills",
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"gait-skills": "@RipCrypt.common.abilities.gait Skills",
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"grip-skills": "@RipCrypt.common.ability.grip Skills",
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"grip-skills": "@RipCrypt.common.abilities.grip Skills",
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"glim-skills": "@RipCrypt.common.ability.glim Skills",
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"glim-skills": "@RipCrypt.common.abilities.glim Skills",
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"a11y": {
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"a11y": {
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"guts-value-edit": "The current amount of guts the character has",
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"guts-value-edit": "The current amount of guts the character has",
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"guts-value-readonly": "The current amount of guts the character has",
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"guts-value-readonly": "The current amount of guts the character has",
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@ -125,7 +125,7 @@ export class HeroSummaryCardV1 extends GenericAppMixin(HandlebarsApplicationMixi
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ctx.abilities.push({
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ctx.abilities.push({
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id: key,
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id: key,
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name: localizer(
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name: localizer(
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`RipCrypt.common.ability.${key}`,
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`RipCrypt.common.abilities.${key}`,
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{ value: ctx.actor.system.ability[key] },
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{ value: ctx.actor.system.ability[key] },
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),
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),
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value: ctx.meta.limited ? `?` : ctx.actor.system.ability[key],
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value: ctx.meta.limited ? `?` : ctx.actor.system.ability[key],
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@ -2,10 +2,21 @@ import { gameTerms } from "../../gameTerms.mjs";
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const { fields } = foundry.data;
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const { fields } = foundry.data;
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const abilityPaths = [`grit`, `gait`, `grip`, `glim`, `thin-glim`];
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export class SkillData extends foundry.abstract.TypeDataModel {
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export class SkillData extends foundry.abstract.TypeDataModel {
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// MARK: Schema
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// MARK: Schema
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static defineSchema() {
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static defineSchema() {
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const schema = {};
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const schema = {
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ability: new fields.StringField({
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initial: abilityPaths[0],
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blank: true,
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trim: true,
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nullable: false,
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required: true,
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choices: () => abilityPaths,
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}),
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};
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const advances = {};
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const advances = {};
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for (const rank of Object.values(gameTerms.Rank)) {
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for (const rank of Object.values(gameTerms.Rank)) {
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@ -35,7 +46,19 @@ export class SkillData extends foundry.abstract.TypeDataModel {
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// #region Sheet Data
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// #region Sheet Data
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getFormFields(_ctx) {
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getFormFields(_ctx) {
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const fields = [];
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const fields = [
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{
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id: `fate-path`,
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type: `dropdown`,
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label: `RipCrypt.common.ability`,
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path: `system.ability`,
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value: this.ability,
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options: abilityPaths.map(ability => ({
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label: `RipCrypt.common.abilities.${ability}`,
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value: ability,
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})),
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},
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];
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return fields;
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return fields;
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};
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};
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// #endregion
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// #endregion
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