Make the fate path editable from the geist sheet
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2 changed files with 12 additions and 1 deletions
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@ -113,6 +113,8 @@ export class BookGeistSheet extends
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const system = this.actor.system;
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const fate = system.fate;
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ctx.fateOptions = Object.values(gameTerms.FatePath)
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.map(value => ({ value, label: `RipCrypt.common.ordinals.${value}.abbv` }));
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if (fate) {
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ctx.path = {
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full: localizer(`RipCrypt.common.ordinals.${fate}.full`),
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