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6 changed files with 51 additions and 33 deletions
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@ -44,7 +44,7 @@ export class RipCryptCombat extends Combat {
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};
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async nextTurn() {
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if ( this.round === 0 ) {return this.nextRound()}
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if (this.round === 0) {return this.nextRound()}
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const turn = this.turn ?? -1;
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@ -61,7 +61,7 @@ export class RipCryptCombat extends Combat {
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};
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// Maybe advance to the next round
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if ( (nextTurn === null) || (nextTurn >= this.turns.length) ) {return this.nextRound()}
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if ((nextTurn === null) || (nextTurn >= this.turns.length)) {return this.nextRound()}
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const advanceTime = this.getTimeDelta(this.round, this.turn, this.round, nextTurn);
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@ -107,9 +107,12 @@ export class RipCryptCombat extends Combat {
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};
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/**
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* Update display of Token combat turn markers.
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* Overridden to make it so that there can be multiple tokens with turn markers
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* visible at the same time.
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*
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* @protected
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* @internal
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* @override
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*/
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_updateTurnMarkers() {
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if (!canvas.ready) { return };
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@ -133,12 +136,4 @@ export class RipCryptCombat extends Combat {
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}
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}
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}
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async _manageTurnEvents() {
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try {
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await super._manageTurnEvents();
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} catch {
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this._updateTurnMarkers();
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};
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};
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};
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@ -24,11 +24,13 @@ export class RipCryptCombatant extends Combatant {
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total += distanceBetweenFates(start, end);
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const whoFirst = game.settings.get(`ripcrypt`, `whoFirst`);
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const disposition = this.disposition;
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if (disposition === `unknown`) {
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total += 0.25;
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} else if (whoFirst && whoFirst !== disposition) {
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total += 0.5;
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if (whoFirst) {
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const disposition = this.disposition;
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if (disposition === `unknown`) {
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total += 0.25;
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} else if (whoFirst !== disposition) {
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total += 0.5;
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};
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};
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return total;
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@ -46,15 +48,23 @@ export class RipCryptCombatant extends Combatant {
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return `${path}:${disposition}`;
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};
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/**
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* Used to create the turn marker when the combatant is added if they're in
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* the group whose turn it is.
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*
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* @override
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*/
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_onCreate() {
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if (this.token) {
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this.token._object._refreshTurnMarker();
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};
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this.token?._object?._refreshTurnMarker();
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};
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/**
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* Used to remove the turn marker when the combatant is removed from combat
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* if they had it visible so that it doesn't stick around infinitely.
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*
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* @override
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*/
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_onDelete() {
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if (this.token) {
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this.token._object._refreshTurnMarker();
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};
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this.token?._object?._refreshTurnMarker();
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};
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};
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@ -1,6 +1,13 @@
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const { TokenTurnMarker } = foundry.canvas.placeables.tokens;
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export class RipCryptToken extends Token {
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/**
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* Overridden using a slightly modified implementation in order to make it so
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* that the turn marker shows up on tokens if they're in the same group as the
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* currently active combatant
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*
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* @override
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*/
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_refreshTurnMarker() {
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// Should a Turn Marker be active?
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const {turnMarker} = this.document;
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@ -12,13 +19,13 @@ export class RipCryptToken extends Token {
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const markerActive = markersEnabled && isTurn && !isDefeated;
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// Activate a Turn Marker
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if ( markerActive ) {
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if ( !this.turnMarker ) {
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if (markerActive) {
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if (!this.turnMarker) {
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this.turnMarker = this.addChildAt(new TokenTurnMarker(this), 0);
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};
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canvas.tokens.turnMarkers.add(this);
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this.turnMarker.draw();
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} else if ( this.turnMarker ) {
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} else if (this.turnMarker) {
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canvas.tokens.turnMarkers.delete(this);
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this.turnMarker.destroy();
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this.turnMarker = null;
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