Complete the Geist sheet and data
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647f1a9aac
commit
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2 changed files with 27 additions and 10 deletions
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@ -90,13 +90,19 @@ Hooks.once(`init`, () => {
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label: `RipCrypt.sheet-names.StatsCardV1`,
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label: `RipCrypt.sheet-names.StatsCardV1`,
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themes: StatsCardV1.themes,
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themes: StatsCardV1.themes,
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});
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});
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Actors.registerSheet(game.system.id, StatsCardV1, {
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makeDefault: true,
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types: [`geist`],
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label: `RipCrypt.sheet-names.StatsCardV1`,
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themes: StatsCardV1.themes,
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});
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Actors.registerSheet(game.system.id, SkillsCardV1, {
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Actors.registerSheet(game.system.id, SkillsCardV1, {
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types: [`hero`],
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types: [`hero`, `geist`],
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label: `RipCrypt.sheet-names.SkillsCardV1`,
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label: `RipCrypt.sheet-names.SkillsCardV1`,
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themes: SkillsCardV1.themes,
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themes: SkillsCardV1.themes,
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});
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});
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Actors.registerSheet(game.system.id, CraftCardV1, {
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Actors.registerSheet(game.system.id, CraftCardV1, {
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types: [`hero`],
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types: [`hero`, `geist`],
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label: `RipCrypt.sheet-names.CraftCardV1`,
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label: `RipCrypt.sheet-names.CraftCardV1`,
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themes: CraftCardV1.themes,
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themes: CraftCardV1.themes,
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});
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});
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@ -23,14 +23,25 @@
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{{ rc-i18n "RipCrypt.common.armour" }}
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{{ rc-i18n "RipCrypt.common.armour" }}
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</div>
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</div>
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<div class="person">
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<div class="person">
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<rc-svg
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{{#if (eq actor.type "hero")}}
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var:fill="var(--section-header-background)"
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<rc-svg
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var:stroke="var(--base-background)"
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var:fill="var(--section-header-background)"
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var:stroke-width="2"
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var:stroke="var(--base-background)"
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var:stroke-linejoin="rounded"
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var:stroke-width="2"
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class="silhouette"
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var:stroke-linejoin="rounded"
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name="hero-silhouette"
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class="silhouette"
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></rc-svg>
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name="hero-silhouette"
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></rc-svg>
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{{else}}
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<rc-svg
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var:fill="var(--section-header-background)"
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var:stroke="var(--base-background)"
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var:stroke-width="2"
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var:stroke-linejoin="rounded"
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class="silhouette"
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name="geist-silhouette.v2"
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></rc-svg>
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{{/if}}
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{{#each armours as | slot |}}
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{{#each armours as | slot |}}
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<div class="{{@key}}">
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<div class="{{@key}}">
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<div class="compass small">
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<div class="compass small">
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