Update the Actor sheets to not be prefixed with Hero in their files/classes

This commit is contained in:
Oliver-Akins 2025-04-12 13:12:28 -06:00
parent 5b74fd6beb
commit cfc744e42f
14 changed files with 84 additions and 81 deletions

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<div class="StatsCardV1">
{{!-- * Header --}}
<div class="header">
<div class="image">Logo Image</div>
<label class="row-alt left-pill" for="{{meta.idp}}-name">
Hero
</label>
<div>
Player
</div>
</div>
<input
id="{{meta.idp}}-name"
type="text"
class="hero_name row-alt"
value="{{actor.name}}"
name="name"
>
{{!-- * Armour --}}
<div class="armour">
<div class="section-header label row-alt right-pill">
{{ rc-i18n "RipCrypt.common.armour" }}
</div>
<div class="person">
<rc-svg
var:fill="var(--section-header-background)"
var:stroke="var(--base-background)"
var:stroke-width="2"
var:stroke-linejoin="rounded"
class="silhouette"
name="hero-silhouette"
></rc-svg>
{{#each armours as | slot |}}
<div class="{{@key}}">
<div class="compass small">
<span class="value">
{{ slot.defense }}
</span>
{{#if slot.shielded}}
<rc-icon
class="shield"
name="icons/shield-solid"
data-tooltip="{{ rc-i18n "RipCrypt.tooltips.shield-bonus" value=@root.shield.bonus }}"
data-tooltip-direction="UP"
var:size="20px"
var:fill="var(--accent-3)"
var:stroke="black"
var:stroke-width="8px"
></rc-icon>
{{/if}}
</div>
<span class="label">{{ rc-i18n (concat "RipCrypt.common.anatomy." @key) }}</span>
</div>
{{/each}}
</div>
<ul class="armour-items">
<li
class="row-alt right-pill"
data-ctx-menu="armour"
data-item-id="{{armours.head.uuid}}"
>
<span class="label small">{{ rc-i18n "RipCrypt.common.anatomy.head" }}</span>
<span class="value ellipses">{{ armours.head.name }}</span>
</li>
<li
data-ctx-menu="armour"
data-item-id="{{armours.body.uuid}}"
>
<span class="label small">{{ rc-i18n "RipCrypt.common.anatomy.body" }}</span>
<span class="value ellipses">{{ armours.body.name }}</span>
</li>
<li
class="row-alt full-pill"
data-ctx-menu="armour"
data-item-id="{{armours.arms.uuid}}"
>
<span class="label small">{{ rc-i18n "RipCrypt.common.anatomy.arms" }}</span>
<span class="value ellipses">{{ armours.arms.name }}</span>
</li>
<li
data-ctx-menu="armour"
data-item-id="{{armours.legs.uuid}}"
>
<span class="label small">{{ rc-i18n "RipCrypt.common.anatomy.legs" }}</span>
<span class="value ellipses">{{ armours.legs.name }}</span>
</li>
<li
class="row-alt full-pill"
data-ctx-menu="armour"
data-item-id="{{shield.uuid}}"
>
<span class="label small">{{ rc-i18n "RipCrypt.common.shield" }}</span>
<span class="value ellipses">{{ shield.name }}</span>
</li>
</ul>
</div>
{{!-- * Fate & Advancement --}}
<div class="fate">
<label for="{{meta.idp}}-fate-path" class="col-header left-pill fate-label">
{{ rc-i18n "RipCrypt.common.fate" }}
</label>
<select
class="row-alt left-pill fate-value"
id="{{meta.idp}}-fate-path"
name="system.fate"
>
{{rc-options fate.selected fate.options localize=true}}
</select>
</div>
{{#if meta.editable}}
<label
for="{{meta.idp}}-glory"
class="glory-label col-header"
>
{{ rc-i18n "RipCrypt.common.glory" }}
</label>
<input
id="{{meta.idp}}-glory"
type="number"
class="glory row-alt"
name="system.level.glory"
value="{{level.glory}}"
min="0"
>
{{else}}
<div
id="{{meta.idp}}-glory-label"
class="glory-label label col-header"
>
{{ rc-i18n "RipCrypt.common.glory" }}
</div>
<div
class="glory row-alt input"
aria-describedby="{{meta.idp}}-glory-label"
>
{{ level.glory }}
</div>
{{/if}}
{{#if meta.editable}}
<label
for="{{meta.idp}}-step"
class="step-label col-header"
>
{{ rc-i18n "RipCrypt.common.step" }}
</label>
<input
id="{{meta.idp}}-step"
type="number"
class="step row-alt"
name="system.level.step"
value="{{level.step}}"
min="1"
max="3"
>
{{else}}
<div
id="{{meta.idp}}-step-label"
class="step-label label col-header"
>
{{ rc-i18n "RipCrypt.common.step" }}
</div>
<div
class="step row-alt input"
aria-describedby="{{meta.idp}}-step-label"
>
{{ level.step }}
</div>
{{/if}}
<{{{ifThen meta.editable "label" "div"}}}
id="{{meta.idp}}-rank-label"
for="{{meta.idp}}-rank"
class="rank-label label col-header right-pill"
>
{{ rc-i18n "RipCrypt.common.rank" }}
</{{{ifThen meta.editable "label" "div"}}}>
{{#if meta.editable}}
<select
id="{{meta.idp}}-rank"
name="system.level.rank"
class="rank row-alt right-pill"
>
{{ rc-options level.rank.selected level.rank.options localize=true }}
</select>
{{else}}
<div
aria-describedby="{{meta.idp}}-rank-label"
class="rank row-alt input"
>
{{ level.rank.selected }}
</div>
{{/if}}
{{!-- * Weapons --}}
<table class="weapons">
<thead>
<tr>
<th class="label col-header left-pill">{{ rc-i18n "RipCrypt.common.weapon.singular" }}</th>
<th class="label col-header">{{ rc-i18n "RipCrypt.Apps.traits-range" }}</th>
<th class="label col-header">{{ rc-i18n "RipCrypt.common.wear" }}</th>
<th class="label col-header right-pill">{{ rc-i18n "RipCrypt.common.damage" }}</th>
</tr>
</thead>
<tbody>
{{#each weapons as | slot |}}
{{#if slot.empty}}
<tr
data-row="{{slot.index}}"
class="{{slot.class}}"
aria-hidden="true"
>
<td class="left-pill">{{ rc-i18n "RipCrypt.common.empty" }}</td>
<td></td>
<td></td>
<td {{#unless @last}}class="right-pill"{{/unless}}></td>
</tr>
{{else}}
<tr
data-row="{{ slot.index }}"
class="{{slot.class}}"
data-ctx-menu="weapon"
data-item-id="{{ slot.data.uuid }}"
>
<td class="left-pill">
{{!-- ? NOTE: Disabled for now to see what user feedback spawns
<rc-icon
var:size="1rem"
var:fill="var(--accent-3)"
name="icons/edit"
data-action="editItem"
></rc-icon> --}}
<span class="ellipses">
{{ slot.data.quantifiedName }}
</span>
</td>
<td>
{{#if slot.data.system.traitString}}
<span class="traits">{{ slot.data.system.traitString }}</span>
{{/if}}
{{#if slot.data.system.rangeString}}
<span class="range">{{ slot.data.system.rangeString }}</span>
{{/if}}
</td>
<td>
{{ slot.data.system.wear.value }} / {{ slot.data.system.wear.max }}
</td>
<td {{#unless @last}}class="right-pill"{{/unless}}>
{{ slot.data.system.damage }}
</td>
</tr>
{{/if}}
{{/each}}
</tbody>
</table>
{{!-- * Abilities --}}
<div class="abilities">
{{!-- Actual Abilities --}}
{{#each abilities as | ability |}}
<div class="ability">
<div class="compass">
{{#unless ability.readonly}}
<input
type="number"
id="{{@root.meta.idp}}-{{ability.id}}-input"
class="value"
value="{{ability.value}}"
name="system.ability.{{ability.id}}"
min=0
>
{{else}}
<span>{{ability.value}}</span>
{{/unless}}
{{#if @root.meta.editable}}
<button
type="button"
class="roll icon"
data-action="roll"
data-dice-count="{{ability.value}}"
data-flavor="{{ability.name}} Roll"
>
<rc-icon
var:size="20px"
var:fill="currentColor"
name="icons/roll"
></rc-icon>
</button>
{{/if}}
</div>
{{#unless ability.readonly}}
<label
class="col-header {{#if @first}}left-pill{{/if}}"
for="{{@root.meta.idp}}-{{ability.id}}-input"
>
{{ ability.name }}
</label>
{{else}}
<div class="col-header label {{#if @first}}left-pill{{/if}}">
{{ ability.name }}
</div>
{{/unless}}
</div>
{{/each}}
{{!-- Health --}}
<div class="ability">
<div class="compass dual">
{{#if meta.editable}}
<input
type="number"
id="{{meta.idp}}-guts-value"
class="value"
name="system.guts.value"
value="{{guts.value}}"
min="0"
>
{{else}}
<span
class="value"
aria-describedby="{{meta.idp}}-guts-value-label"
{{!-- TODO: aria-label="{{ rc-i18n "RipCrypt.Apps.a11y.guts-value-readonly" }}" --}}
>
{{ guts.value }}
</span>
{{/if}}
<span
class="max"
aria-hidden="true"
{{!-- TODO: aria-label="{{ rc-i18n "RipCrypt.Apps.a11y.guts-max-readonly" }}" --}}
>
{{ guts.max }}
</span>
</div>
{{#if meta.editable}}
<label class="col-header" for="{{meta.idp}}-guts-value">
{{ rc-i18n "RipCrypt.common.guts" }}
</label>
{{else}}
<div class="col-header label" id="{{meta.idp}}-guts-value-label">
{{ rc-i18n "RipCrypt.common.guts" }}
</div>
{{/if}}
</div>
{{!-- Move & Run --}}
<div class="ability">
<div class="compass dual">
<span class="value">{{speed.move}}</span>
<span class="max">{{speed.run}}</span>
</div>
<div aria-hidden="true" class="col-header label right-pill">
{{ rc-i18n "RipCrypt.common.move" }}
</div>
</div>
</div>
{{!-- * Equipment --}}
</div>

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.ripcrypt .StatsCardV1 {
/* Foundry Variable Tweaks */
--input-height: 1rem;
display: grid;
grid-template-columns: minmax(0, 3fr) minmax(0, 2fr) minmax(0, 2fr) minmax(0, 1.25fr) minmax(0, 2.5fr);
grid-template-rows: repeat(15, minmax(0, 1fr));
column-gap: var(--col-gap);
background: var(--base-background);
color: var(--base-text);
.col-header {
background: var(--section-header-background);
color: var(--section-header-text);
}
.row-alt {
background: var(--alt-row-background);
color: var(--alt-row-text);
}
label, .label {
box-sizing: border-box;
padding: 2px 4px;
text-transform: uppercase;
overflow: hidden;
text-overflow: ellipsis;
font-weight: bold;
}
.header {
grid-row: span 2;
grid-column: span 1;
display: grid;
grid-template-rows: subgrid;
grid-template-columns: minmax(0, 2fr) minmax(0, 1fr);
.image {
grid-row: span 2;
display: flex;
justify-content: center;
align-items: center;
}
}
.hero_name {
grid-column: span 3;
margin-left: calc(var(--col-gap) * -1);
padding-left: var(--col-gap);
}
.glory-label {
grid-column: 2 / span 1;
grid-row: 4 / span 1;
}
.glory {
grid-column: 2 / span 1;
grid-row: 5 / span 1;
}
.step-label {
grid-column: 3 / span 1;
grid-row: 4 / span 1;
}
.step {
grid-column: 3 / span 1;
grid-row: 5 / span 1;
}
.rank-label {
grid-column: 4 / span 1;
grid-row: 4 / span 1;
}
.rank {
grid-column: 4 / span 1;
grid-row: 5 / span 1;
}
.fate {
grid-column: 1 / span 1;
grid-row: 4 / span 2;
display: grid;
grid-template-rows: subgrid;
}
.fate-value {
padding-left: 2px;
}
.weapons {
grid-column: 1 / span 4;
grid-row: 7 / span 5;
display: grid;
grid-template-columns: subgrid;
grid-template-rows: subgrid;
thead,
tbody,
tr {
display: contents;
}
td {
display: flex;
flex-direction: row;
align-items: center;
gap: 4px;
}
.row-alt > * {
background: inherit;
}
}
.abilities {
grid-column: 1 / span 4;
grid-row: 12 / span 4;
display: grid;
/* grid-template-rows: minmax(0, 3fr) minmax(0, 1fr); */
grid-template-columns: repeat(6, minmax(0, 1fr));
}
.ability {
display: grid;
grid-template-rows: minmax(0, 3fr) minmax(0, 1fr);
justify-items: center;
align-items: center;
position: relative;
label, .label {
width: 100%;
height: 100%;
display: flex;
justify-content: center;
align-items: center;
}
}
.compass {
--size: 45px;
width: var(--size);
height: var(--size);
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
border: 2px solid var(--accent-1);
border-radius: 50%;
font-size: 1.5rem;
position: relative;
background: var(--base-background);
> .value {
background: none;
width: 70%;
text-align: center;
padding: 0;
}
> .roll {
--distance: -15%;
position: absolute;
top: var(--distance);
right: var(--distance);
z-index: 2;
}
&.small {
--size: 35px;
font-size: 1.1rem;
}
&.dual {
font-size: var(--font-size-14);
--distance-from-edge: 4px;
&::after {
display: block;
content: "";
width: 69%;
height: 2px;
background: var(--accent-1);
transform: rotate(-45deg);
}
> .value,
> .max {
width: 50%;
position: absolute;
text-align: center;
/* border-bottom: none; */
}
> .value {
top: var(--distance-from-edge);
left: var(--distance-from-edge);
clip-path: polygon(100% 0, 100% 60%, 60% 100%, 0 100%, 0 0);
}
> .max {
bottom: var(--distance-from-edge);
right: var(--distance-from-edge);
}
}
}
.armour {
grid-column: -2 / span 1;
grid-row: 1 / -1;
display: grid;
grid-template-rows: subgrid;
.section-header {
text-align: right;
}
.person {
grid-row: 2 / span 9;
display: grid;
grid-template-columns: repeat(2, minmax(0, 1fr));
grid-template-rows: minmax(0, 1fr) minmax(0, 1fr) minmax(0, 1.2fr);
justify-items: center;
align-items: center;
position: relative;
> div {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
z-index: 1;
}
> rc-svg {
position: absolute;
bottom: 0;
left: 0;
width: 58%;
}
}
/* Positioning */
.head, .body, .legs { grid-column: 1; }
.arms { grid-column: 2; }
.head { grid-row: 1; }
.body, .arms { grid-row: 2; }
.legs { grid-row: 3; }
.shield {
--distance: -7px;
position: absolute;
top: var(--distance);
right: var(--distance);
}
.armour-items {
display: contents;
> li {
display: flex;
flex-direction: row-reverse;
justify-content: space-between;
align-items: center;
flex-wrap: nowrap;
padding: 0 4px;
gap: 4px;
min-width: 0;
}
.label {
text-overflow: initial;
flex-shrink: 0;
}
}
}
}