Update the Actor sheets to not be prefixed with Hero in their files/classes

This commit is contained in:
Oliver-Akins 2025-04-12 13:12:28 -06:00
parent 5b74fd6beb
commit cfc744e42f
14 changed files with 84 additions and 81 deletions

View file

@ -0,0 +1,212 @@
import { deleteItemFromElement, editItemFromElement } from "../utils.mjs";
import { documentSorter, filePath } from "../../consts.mjs";
import { AmmoTracker } from "../popovers/AmmoTracker.mjs";
import { gameTerms } from "../../gameTerms.mjs";
import { GenericAppMixin } from "../GenericApp.mjs";
import { ItemFlags } from "../../flags/item.mjs";
import { localizer } from "../../utils/Localizer.mjs";
import { Logger } from "../../utils/Logger.mjs";
import { PopoverEventManager } from "../../utils/PopoverEventManager.mjs";
const { HandlebarsApplicationMixin } = foundry.applications.api;
const { ActorSheetV2 } = foundry.applications.sheets;
const { ContextMenu } = foundry.applications.ui;
const { deepClone } = foundry.utils;
export class SkillsCardV1 extends GenericAppMixin(HandlebarsApplicationMixin(ActorSheetV2)) {
// #region Options
static DEFAULT_OPTIONS = {
classes: [
`ripcrypt--actor`,
`ripcrypt--SkillsCardV1`,
],
position: {
width: `auto`,
height: `auto`,
},
window: {
resizable: false,
},
actions: {
},
form: {
submitOnChange: true,
closeOnSubmit: false,
},
};
static PARTS = {
content: {
template: filePath(`templates/Apps/SkillsCardV1/content.hbs`),
},
};
// #endregion
// #region Lifecycle
async _onRender(context, options) {
await super._onRender(context, options);
SkillsCardV1._onRender.bind(this)(context, options);
SkillsCardV1._createPopoverListeners.bind(this)();
};
static async _onRender(_context, options) {
const {
element = this.element,
isEditable = this.isEditable,
} = options;
new ContextMenu(
element,
`[data-ctx-menu="gear"],[data-ctx-menu="skill"]`,
[
{
name: localizer(`RipCrypt.common.edit`),
condition: (el) => {
const itemId = el.dataset.itemId;
return isEditable && itemId !== ``;
},
callback: editItemFromElement,
},
{
name: localizer(`RipCrypt.common.delete`),
condition: (el) => {
const itemId = el.dataset.itemId;
return isEditable && itemId !== ``;
},
callback: deleteItemFromElement,
},
],
{ jQuery: false, fixed: true },
);
};
/** @this {SkillsCardV1} */
static async _createPopoverListeners() {
const ammoInfoIcon = this.element.querySelector(`.ammo-info-icon`);
const idPrefix = this.actor.uuid;
const manager = new PopoverEventManager(`${idPrefix}.ammo-info-icon`, ammoInfoIcon, AmmoTracker);
this._popoverManagers.set(`.ammo-info-icon`, manager);
this._hookIDs.set(Hooks.on(`prepare${manager.id}Context`, (ctx) => {
ctx.ammos = this.actor.itemTypes.ammo;
}), `prepare${manager.id}Context`);
};
async _preparePartContext(partId, ctx, opts) {
ctx = await super._preparePartContext(partId, ctx, opts);
ctx.actor = this.document;
ctx = await SkillsCardV1.prepareGear(ctx);
ctx = await SkillsCardV1.prepareAmmo(ctx);
ctx = await SkillsCardV1.prepareSkills(ctx);
ctx.aura = deepClone(ctx.actor.system.aura);
Logger.debug(`Context:`, ctx);
return ctx;
};
static async prepareGear(ctx) {
const limit = ctx.actor.system.limit.equipment;
ctx.gear = [];
const items = [...ctx.actor.items];
for (const item of items) {
if (!gameTerms.gearItemTypes.has(item.type)) { continue };
if (`equipped` in item.system && item.system.equipped) { continue };
ctx.gear.push({
index: ctx.gear.length,
uuid: item.uuid,
name: item.quantifiedName,
empty: false,
});
if (ctx.gear.length >= limit) { break };
};
if (ctx.gear.length < limit) {
for (let i = ctx.gear.length; i < limit; i++) {
ctx.gear.push({
index: ctx.gear.length,
uuid: ``,
name: ``,
empty: true,
});
};
};
return ctx;
};
static async prepareAmmo(ctx) {
let total = 0;
let favouriteCount = 0;
ctx.favouriteAmmo = new Array(3).fill(null);
for (const ammo of ctx.actor.itemTypes.ammo) {
total += ammo.system.quantity;
if (favouriteCount < 3 && ammo.getFlag(game.system.id, ItemFlags.FAVOURITE)) {
ctx.favouriteAmmo[favouriteCount] = {
uuid: ammo.uuid,
name: ammo.name,
quantity: ammo.system.quantity,
};
favouriteCount++;
};
};
ctx.ammo = total;
return ctx;
};
static async prepareSkills(ctx) {
ctx.skills = {};
const abilities = Object.values(gameTerms.Abilities);
const heroRank = ctx.actor.system.level.rank;
const embeddedSkills = ctx.actor.itemTypes.skill;
for (let ability of abilities) {
const skills = [];
for (const skill of embeddedSkills) {
if (skill.system.ability !== ability) { continue };
skills.push({
uuid: skill.uuid,
name: skill.name,
sort: skill.sort,
use: skill.system.advances[heroRank],
});
};
// Thin Glim is grouped with full glim.
if (ability === gameTerms.Abilities.THINGLIM) {
ability = gameTerms.Abilities.GLIM;
};
ctx.skills[ability] ??= [];
ctx.skills[ability].push(...skills);
};
const limit = ctx.actor.system.limit.skills;
for (const ability of abilities) {
if (ctx.skills[ability] == null) { continue };
const length = ctx.skills[ability].length;
if (length >= limit) {
ctx.skills[ability] = ctx.skills[ability].slice(0, limit);
} else {
ctx.skills[ability] = ctx.skills[ability]
.concat(Array(limit - length).fill(null))
.slice(0, limit);
};
// Sort the skills
ctx.skills[ability] = ctx.skills[ability].sort(documentSorter);
}
return ctx;
};
// #endregion
// #region Actions
// #endregion
};