Merge pull request #59 from Eldritch-Oliver/feature/prompt-equip-on-drop
Add a prompt when you drag and drop an item onto an actor that asks you if you want to equip the item automatically
This commit is contained in:
commit
cc917878c3
8 changed files with 114 additions and 53 deletions
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@ -61,7 +61,7 @@ export class AllItemSheetV1 extends GenericAppMixin(HandlebarsApplicationMixin(I
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await super._processSubmitData(...args);
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if (this.document.system.forceRerender) {
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await this.render(false);
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await this.render();
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};
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};
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// #endregion
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@ -55,7 +55,7 @@ export class ArmourSheet extends GenericAppMixin(HandlebarsApplicationMixin(Item
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await super._processSubmitData(...args);
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if (this.document.system.forceRerender) {
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await this.render(false);
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await this.render();
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};
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};
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@ -155,6 +155,11 @@ export class EntityData extends foundry.abstract.TypeDataModel {
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};
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// #region Getters
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get equippedWeapons() {
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const weapons = this.parent.itemTypes.weapon;
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return weapons.filter(w => w.system.equipped);
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};
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get equippedArmour() {
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const armours = this.parent.itemTypes.armour;
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const slots = Object.fromEntries(
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@ -4,12 +4,13 @@ import { localizer } from "../../utils/Localizer.mjs";
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import { Logger } from "../../utils/Logger.mjs";
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import { requiredInteger } from "../helpers.mjs";
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const { diffObject, getProperty, setProperty } = foundry.utils;
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const { DialogV2 } = foundry.applications.api;
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const { fields } = foundry.data;
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const { getProperty, diffObject, mergeObject } = foundry.utils;
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/** Used for Armour and Shields */
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export class ArmourData extends CommonItemData {
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// MARK: Schema
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// #region Schema
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static defineSchema() {
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return {
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...super.defineSchema(),
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@ -39,20 +40,23 @@ export class ArmourData extends CommonItemData {
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}),
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};
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};
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// MARK: Base Data
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prepareBaseData() {
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super.prepareBaseData();
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};
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// MARK: Derived Data
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prepareDerivedData() {
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super.prepareDerivedData();
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};
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// #endregion Schema
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// #region Lifecycle
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async _preCreate(item, options) {
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const showEquipPrompt = options.showEquipPrompt ?? true;
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if (showEquipPrompt && this.parent.isEmbedded && this._canEquip()) {
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const shouldEquip = await DialogV2.confirm({
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window: { title: `Equip Item?` },
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content: `Do you want to equip ${item.name}?`,
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});
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if (shouldEquip) {
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this.updateSource({ "equipped": true });
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};
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};
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};
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async _preUpdate(changes, options, user) {
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// return false
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if (options.force && game.settings.get(`ripcrypt`, `devMode`)) { return };
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// Ensure changes is a diffed object
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@ -69,9 +73,7 @@ export class ArmourData extends CommonItemData {
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);
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// Don't stop the update, but don't allow changing the equipped status
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mergeObject(changes, {
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"system.equipped": false,
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});
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setProperty(changes, `system.equipped`, false);
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// Set a flag so that we can tell the sheet that it needs to rerender
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this.forceRerender = true;
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@ -79,7 +81,9 @@ export class ArmourData extends CommonItemData {
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return valid;
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};
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// #endregion Lifecycle
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// #region Helpers
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/**
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* Used to tell the preUpdate logic whether or not to prevent the item from
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* being equipped or not.
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@ -106,11 +110,9 @@ export class ArmourData extends CommonItemData {
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};
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return true;
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};
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// #endregion
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// #region Getters
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get locationString() {
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return [...this.location].join(`, `);
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};
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// #endregion
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// #endregion Helpers
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};
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@ -2,12 +2,14 @@ import { barAttribute, optionalInteger, requiredInteger } from "../helpers.mjs";
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import { CommonItemData } from "./Common.mjs";
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import { gameTerms } from "../../gameTerms.mjs";
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import { localizer } from "../../utils/Localizer.mjs";
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import { Logger } from "../../utils/Logger.mjs";
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const { diffObject, getProperty, setProperty } = foundry.utils;
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const { DialogV2 } = foundry.applications.api;
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const { fields } = foundry.data;
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const { hasProperty, mergeObject } = foundry.utils;
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export class WeaponData extends CommonItemData {
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// MARK: Schema
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// #region Schema
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static defineSchema() {
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return {
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...super.defineSchema(),
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@ -41,39 +43,69 @@ export class WeaponData extends CommonItemData {
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}),
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};
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};
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// MARK: Base Data
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prepareBaseData() {
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super.prepareBaseData();
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};
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// MARK: Derived Data
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prepareDerivedData() {
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super.prepareDerivedData();
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};
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// #endregion Schema
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// #region Lifecycle
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async _preCreate(item, options) {
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const showEquipPrompt = options.showEquipPrompt ?? true;
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if (showEquipPrompt && this.parent.isEmbedded && this._canEquip()) {
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const shouldEquip = await DialogV2.confirm({
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window: { title: `Equip Item?` },
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content: `Do you want to equip ${item.name}?`,
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});
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if (shouldEquip) {
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this.updateSource({ "equipped": true });
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};
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};
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};
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/**
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*
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* @param {*} changes The expanded object that was used for the update
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* @param {*} options
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* @param {*} user
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* @returns
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*/
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async _preUpdate(changes, options, user) {
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if (options.force && game.settings.get(`ripcrypt`, `devMode`)) { return };
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const diff = diffObject(this.parent._source, changes);
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let valid = super._preUpdate(changes, options, user);
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if (hasProperty(changes, `system.equipped`) && !this.parent.isEmbedded) {
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if (getProperty(diff, `system.equipped`) && !this._canEquip()) {
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ui.notifications.error(localizer(
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`RipCrypt.notifs.error.cannot-equip-not-embedded`,
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`RipCrypt.notifs.error.cannot-equip`,
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{ itemType: `@TYPES.Item.${this.parent.type}` },
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));
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mergeObject(
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changes,
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{ "-=system.equipped": null },
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{ inplace: true, performDeletions: true },
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);
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return false;
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// Don't stop the update, but don't allow changing the equipped status
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setProperty(changes, `system.equipped`, false);
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// Set a flag so that we can tell the sheet that it needs to rerender
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this.forceRerender = true;
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};
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return valid;
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};
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// #endregion
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// #endregion Lifecycle
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// #region Helpers
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/**
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* Used to tell the preUpdate logic whether or not to prevent the item from
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* being equipped or not.
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*/
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_canEquip() {
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const parent = this.parent;
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if (!parent.isEmbedded || !(parent.parent instanceof Actor)) {
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Logger.error(`Unable to equip item when it's not embedded`);
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return false;
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};
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const actor = this.parent.parent.system;
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if (actor.equippedWeapons?.length >= actor.limit.weapons) {
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return false;
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};
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return true;
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};
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// #region Getters
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get traitString() {
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return [...this.traits].join(`, `);
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};
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@ -84,7 +116,7 @@ export class WeaponData extends CommonItemData {
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};
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return String(this.range.short ?? this.range.long ?? ``);
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};
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// #endregion
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// #endregion Helpers
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// #region Sheet Data
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async getFormFields(_ctx) {
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@ -225,5 +257,5 @@ export class WeaponData extends CommonItemData {
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return fields;
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};
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// #endregion
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// #endregion Sheet Data
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};
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