Begin work on the updated delve dice HUD that is better in every way than the other version
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13 changed files with 169 additions and 7 deletions
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@ -5,20 +5,25 @@ export function registerMetaSettings() {
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config: false,
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requiresReload: false,
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onChange: () => {
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ui.crypt.render({ parts: [ `delveConditions` ]});
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ui.delveDice.render({ parts: [`difficulty`] });
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},
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});
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game.settings.register(`ripcrypt`, `sandsOfFate`, {
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scope: `world`,
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type: Number,
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initial: 8,
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config: false,
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requiresReload: false,
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onChange: async () => {},
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});
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game.settings.register(`ripcrypt`, `currentFate`, {
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scope: `world`,
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type: String,
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config: false,
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requiresReload: false,
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onChange: async () => {
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await ui.crypt.render({ parts: [ `fate` ] });
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await game.combat.setupTurns();
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await ui.combat.render({ parts: [ `tracker` ] });
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},
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onChange: async () => {},
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});
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game.settings.register(`ripcrypt`, `whoFirst`, {
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