Add socket event handling foundations and an updateSands event in anticipation of hasty rolls

This commit is contained in:
Eldritch-Oliver 2025-10-06 23:25:27 -06:00
parent 7c0fb75e0f
commit c0a9731b02
5 changed files with 73 additions and 1 deletions

27
module/sockets/_index.mjs Normal file
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import { localizer } from "../utils/Localizer.mjs";
import { Logger } from "../utils/Logger.mjs";
import { updateSands } from "./updateSands.mjs";
const events = {
updateSands,
};
export function registerSockets() {
Logger.info(`Setting up socket listener`);
game.socket.on(`system.${game.system.id}`, (data, userID) => {
const { event, payload } = data ?? {};
if (event == null || payload === undefined) {
ui.notifications.error(localizer(`RipCrypt.notifs.error.invalid-socket`));
return;
};
if (events[event] == null) {
ui.notifications.error(localizer(`RipCrypt.notifs.error.unknown-socket-event`, { event }));
return;
};
const user = game.users.get(userID);
events[event](payload, user);
});
};