Implement the most basic version of a dice pool configuration
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19 changed files with 465 additions and 30 deletions
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@ -1,7 +1,4 @@
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import { localizer } from "../utils/Localizer.mjs";
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import { Logger } from "../utils/Logger.mjs";
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const { Roll } = foundry.dice;
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import { DicePool } from "./DicePool.mjs";
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/**
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* A mixin that takes the class from HandlebarsApplicationMixin and
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@ -46,20 +43,11 @@ export function GenericAppMixin(HandlebarsApp) {
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/** @this {GenericRipCryptApp} */
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static async rollDice(_$e, el) {
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const data = el.dataset;
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const formula = data.formula;
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Logger.debug(`Attempting to roll formula: ${formula}`);
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const diceCount = parseInt(data.diceCount);
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const flavor = data.flavor;
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let flavor;
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if (data.flavor) {
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flavor = localizer(data.flavor);
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}
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const roll = new Roll(formula);
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await roll.evaluate();
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await roll.toMessage({
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speaker: ChatMessage.getSpeaker({ actor: this.actor }),
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flavor,
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});
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const dp = new DicePool({ diceCount, flavor });
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dp.render({ force: true });
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};
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// #endregion
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};
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