Make a unique ArmourSheet so that it can have a better UX for indicating protection locations

This commit is contained in:
Oliver-Akins 2025-07-20 21:35:27 -06:00
parent 2b88bcc2ef
commit 94942c8eab
9 changed files with 407 additions and 6 deletions

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@ -0,0 +1,115 @@
import { filePath } from "../../consts.mjs";
import { gameTerms } from "../../gameTerms.mjs";
import { GenericAppMixin } from "../GenericApp.mjs";
import { Logger } from "../../utils/Logger.mjs";
const { HandlebarsApplicationMixin } = foundry.applications.api;
const { ItemSheetV2 } = foundry.applications.sheets;
export class ArmourSheet extends GenericAppMixin(HandlebarsApplicationMixin(ItemSheetV2)) {
// #region Options
static DEFAULT_OPTIONS = {
classes: [
`ripcrypt--item`,
`ArmourSheet`,
],
position: {
width: `auto`,
height: `auto`,
},
window: {
resizable: false,
},
form: {
submitOnChange: true,
closeOnSubmit: false,
},
};
static PARTS = {
header: {
template: filePath(`templates/Apps/partials/item-header.hbs`),
},
content: {
template: filePath(`templates/Apps/ArmourSheet/content.hbs`),
},
};
// #endregion
// #region Lifecycle
async _onRender() {
// remove the flag if it exists when we render the sheet
delete this.document?.system?.forceRerender;
};
/**
* Used to make it so that items that don't get updated because of the
* _preUpdate hook removing/changing the data submitted, can still get
* re-rendered when the diff is empty. If the document does get updated,
* this rerendering does not happen.
*
* @override
*/
async _processSubmitData(...args) {
await super._processSubmitData(...args);
if (this.document.system.forceRerender) {
await this.render(false);
};
};
// #endregion
// #region Data Prep
async _preparePartContext(partId, _, opts) {
const ctx = await super._preparePartContext(partId, {}, opts);
ctx.item = this.document;
ctx.system = this.document.system;
switch (partId) {
case `content`: {
this._prepareContentContext(ctx, opts);
break;
};
};
Logger.debug(`Context:`, ctx);
return ctx;
};
async _prepareContentContext(ctx) {
ctx.weights = [
{
label: `RipCrypt.common.empty`,
value: null,
},
...Object.values(gameTerms.WeightRatings).map(opt => ({
label: `RipCrypt.common.weightRatings.${opt}`,
value: opt,
})),
];
ctx.accesses = [
{
label: `RipCrypt.common.empty`,
value: ``,
},
...gameTerms.Access.map(opt => ({
label: `RipCrypt.common.accessLevels.${opt}`,
value: opt,
})),
];
ctx.protects = {
head: this.document.system.location.has(gameTerms.Anatomy.HEAD),
body: this.document.system.location.has(gameTerms.Anatomy.BODY),
arms: this.document.system.location.has(gameTerms.Anatomy.ARMS),
legs: this.document.system.location.has(gameTerms.Anatomy.LEGS),
};
};
// #endregion
// #region Actions
// #endregion
};

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@ -1,5 +1,6 @@
// Applications // Applications
import { AllItemSheetV1 } from "../Apps/ItemSheets/AllItemSheetV1.mjs"; import { AllItemSheetV1 } from "../Apps/ItemSheets/AllItemSheetV1.mjs";
import { ArmourSheet } from "../Apps/ItemSheets/ArmourSheet.mjs";
import { CombinedHeroSheet } from "../Apps/ActorSheets/CombinedHeroSheet.mjs"; import { CombinedHeroSheet } from "../Apps/ActorSheets/CombinedHeroSheet.mjs";
import { CraftCardV1 } from "../Apps/ActorSheets/CraftCardV1.mjs"; import { CraftCardV1 } from "../Apps/ActorSheets/CraftCardV1.mjs";
import { DelveDiceHUD } from "../Apps/DelveDiceHUD.mjs"; import { DelveDiceHUD } from "../Apps/DelveDiceHUD.mjs";
@ -37,7 +38,6 @@ import { registerUserSettings } from "../settings/userSettings.mjs";
import { registerWorldSettings } from "../settings/worldSettings.mjs"; import { registerWorldSettings } from "../settings/worldSettings.mjs";
const { Items, Actors } = foundry.documents.collections; const { Items, Actors } = foundry.documents.collections;
const { ItemSheet, ActorSheet } = foundry.appv1.sheets;
Hooks.once(`init`, () => { Hooks.once(`init`, () => {
Logger.log(`Initializing`); Logger.log(`Initializing`);
@ -74,10 +74,6 @@ Hooks.once(`init`, () => {
// #endregion // #endregion
// #region Sheets // #region Sheets
// Unregister core sheets
Items.unregisterSheet(`core`, ItemSheet);
Actors.unregisterSheet(`core`, ActorSheet);
// #region Actors // #region Actors
Actors.registerSheet(game.system.id, CombinedHeroSheet, { Actors.registerSheet(game.system.id, CombinedHeroSheet, {
makeDefault: true, makeDefault: true,
@ -114,6 +110,13 @@ Hooks.once(`init`, () => {
label: `RipCrypt.sheet-names.AllItemsSheetV1`, label: `RipCrypt.sheet-names.AllItemsSheetV1`,
themes: AllItemSheetV1.themes, themes: AllItemSheetV1.themes,
}); });
Items.registerSheet(game.system.id, ArmourSheet, {
makeDefault: true,
types: [`armour`],
label: `RipCrypt.sheet-names.ArmourSheet`,
themes: ArmourSheet.themes,
});
// #endregion // #endregion
// #endregion // #endregion

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@ -0,0 +1,109 @@
<div class="contents">
<div class="contents__left">
<label for="">
{{ rc-i18n "RipCrypt.common.access" }}
</label>
<select name="system.access" id="">
{{ rc-options system.access accesses localize=true }}
</select>
<label for="">
{{ rc-i18n "RipCrypt.common.weightRating" }}
</label>
<select name="system.weight" id="">
{{ rc-options system.weight weights localize=true }}
</select>
<rc-border
var:border-color="var(--accent-1)"
>
<span slot="title">Cost</span>
<div slot="content" class="content">
<label
for="{{ meta.idp }}"
>
Gold
</label>
<input
type="number"
id="{{ meta.idp }}"
name="system.cost.gold"
value="{{ system.cost.gold }}"
>
<label
for="{{ meta.idp }}"
>
Silver
</label>
<input
type="number"
id="{{ meta.idp }}"
name="system.cost.silver"
value="{{ system.cost.silver }}"
>
<label
for="{{ meta.idp }}"
>
Copper
</label>
<input
type="number"
id="{{ meta.idp }}"
name="system.cost.copper"
value="{{ system.cost.copper }}"
>
</div>
</rc-border>
</div>
<hr class="vertical">
<div class="contents__right">
<span class="section-pill">Location</span>
<armour-summary
var:row-gap="8px"
>
<div slot="head">
<input
type="checkbox"
aria-label=""
value="head"
{{ checked protects.head }}
name="system.location"
>
</div>
<div slot="body">
<input
type="checkbox"
aria-label=""
value="body"
{{ checked protects.body }}
name="system.location"
>
</div>
<div slot="arms">
<input
type="checkbox"
aria-label=""
value="arms"
{{ checked protects.arms }}
name="system.location"
>
</div>
<div slot="legs">
<input
type="checkbox"
aria-label=""
value="legs"
{{ checked protects.legs }}
name="system.location"
>
</div>
</armour-summary>
<input
type="number"
class="center"
aria-label="Damage reduction"
data-tooltip="Damage reduction"
min="0"
name="system.protection"
value="{{ system.protection }}"
>
</div>
</div>

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@ -0,0 +1,131 @@
.ripcrypt.ArmourSheet > .window-content {
--input-height: 1rem;
--input-underline: none;
--col-gap: 8px;
--row-gap: 8px;
--string-tags-tag-text: var(--header-text);
--string-tags-tag-background: var(--header-background);
--string-tags-add-text: white;
--string-tags-add-background: var(--accent-1);
--string-tags-input-text: white;
--string-tags-input-background: var(--accent-2);
--input-text: white;
--input-background: var(--accent-2);
--button-text: white;
--button-background: var(--accent-2);
--pill-width: 100%;
--pill-border-radius: 4px;
display: flex;
flex-direction: column;
gap: 8px;
padding: 8px;
background: var(--base-background);
color: var(--base-text);
hr {
background: var(--accent-1);
grid-column: 1 / -1;
height: 1px;
width: 90%;
margin: 0 auto;
&.vertical {
grid-column: unset;
height: 100%;
}
}
label, .label {
display: flex;
align-items: center;
box-sizing: border-box;
padding: 2px 4px;
text-transform: uppercase;
font-size: var(--font-size-14);
overflow: hidden;
text-overflow: ellipsis;
font-weight: bold;
}
button, input, select, .value {
border-radius: 4px;
padding: 2px 4px;
}
.value {
border: 2px solid var(--accent-2);
}
.contents {
display: grid;
grid-template-columns: 300px 1px 118px;
gap: 8px;
> .contents__left {
display: grid;
grid-template-columns: minmax(0, 1fr) minmax(0, 2fr);
column-gap: var(--col-gap);
row-gap: var(--row-gap);
}
> .contents__right {
display: flex;
flex-direction: column;
gap: 8px;
}
}
.section-pill {
background: var(--section-header-background);
color: var(--section-header-text);
padding: 0 4px;
border-radius: 999px;
text-align: right;
}
rc-border {
grid-column: 1 / -1;
> .content {
display: grid;
grid-template-columns: minmax(0, 1fr) minmax(0, 2fr);
column-gap: var(--col-gap);
row-gap: var(--row-gap);
}
.label {
background: purple;
}
}
.center {
text-align: center;
}
.compass {
--size: 35px;
width: var(--size);
height: var(--size);
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
border: 2px solid var(--accent-1);
border-radius: 50%;
font-size: 1.1rem;
position: relative;
background: var(--base-background);
> .value {
background: none;
width: 70%;
text-align: center;
padding: 0;
}
}
}

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@ -6,6 +6,7 @@
@import url("./StatsCardV1/style.css"); @import url("./StatsCardV1/style.css");
@import url("./SkillsCardV1/style.css"); @import url("./SkillsCardV1/style.css");
@import url("./RichEditor/style.css"); @import url("./RichEditor/style.css");
@import url("./ArmourSheet/style.css");
@import url("./popover.css"); @import url("./popover.css");
@import url("./popovers/AmmoTracker/style.css"); @import url("./popovers/AmmoTracker/style.css");

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@ -0,0 +1,27 @@
{{!--
Required parameters:
"name" : the name of the item
"system.quantity" : the quantity of the item
"meta.idp" : the ID Prefix for the application
--}}
<header class="item-header">
<div class="name-row">
<input
type="text"
class="name"
aria-label="{{ rc-i18n "Name" }}"
name="name"
value="{{item.name}}"
{{disabled limited}}
>
<span aria-hidden="true">x</span>
<input
type="number"
class="quantity"
aria-label="{{ rc-i18n "RipCrypt.common.quantity" }}"
data-tooltip="{{ rc-i18n "RipCrypt.common.quantity" }}"
name="system.quantity"
value="{{system.quantity}}"
>
</div>
</header>

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@ -21,6 +21,7 @@
all: revert-layer; all: revert-layer;
--checkbox-checked-color: var(--accent-3); --checkbox-checked-color: var(--accent-3);
--checkbox-background-color: var(--accent-2); --checkbox-background-color: var(--accent-2);
--checkbox-checkmark-color: black;
} }
&::placeholder { &::placeholder {

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@ -1,4 +1,4 @@
@layer resets, themes, elements, components, apps, exceptions; @layer resets, themes, elements, partials, apps, exceptions;
/* Resets */ /* Resets */
@import url("./resets/inputs.css") layer(resets); @import url("./resets/inputs.css") layer(resets);
@ -19,6 +19,9 @@
@import url("./elements/string-tags.css") layer(elements); @import url("./elements/string-tags.css") layer(elements);
@import url("./elements/table.css") layer(elements); @import url("./elements/table.css") layer(elements);
/* Partials */
@import url("./partials/item-header.css") layer(partials);
/* Applications */ /* Applications */
@import url("../Apps/apps.css") layer(apps); @import url("../Apps/apps.css") layer(apps);

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@ -0,0 +1,11 @@
.item-header {
.name-row {
display: grid;
grid-template-columns: minmax(0, 1fr) min-content 50px;
gap: 4px;
.quantity {
text-align: center;
}
}
}