Remove the devMode settings and use the inDev flag instead
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parent
f1b23c54d8
commit
8ea22d7eaf
6 changed files with 3 additions and 39 deletions
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@ -71,7 +71,7 @@ export class RipCryptIcon extends StyledShadowElement(HTMLElement) {
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This is so that when we get an HMR event from Foundry we can appropriately
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This is so that when we get an HMR event from Foundry we can appropriately
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handle it using our logic to update the component and the icon cache.
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handle it using our logic to update the component and the icon cache.
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*/
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*/
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if (game.settings.get(`ripcrypt`, `devMode`)) {
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if (game.system.flags.inDev) {
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this.#svgHmr = Hooks.on(`${game.system.id}-hmr:svg`, (iconName, data) => {
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this.#svgHmr = Hooks.on(`${game.system.id}-hmr:svg`, (iconName, data) => {
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if (this._name === iconName || this._path?.endsWith(data.path)) {
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if (this._name === iconName || this._path?.endsWith(data.path)) {
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const svg = this.#parseSVG(data.content);
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const svg = this.#parseSVG(data.content);
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@ -57,7 +57,7 @@ export class ArmourData extends CommonItemData {
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};
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};
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async _preUpdate(changes, options, user) {
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async _preUpdate(changes, options, user) {
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if (options.force && game.settings.get(`ripcrypt`, `devMode`)) { return };
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if (options.force && game.system.flags.inDev) { return };
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// Ensure changes is a diffed object
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// Ensure changes is a diffed object
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const diff = diffObject(this.parent._source, changes);
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const diff = diffObject(this.parent._source, changes);
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@ -70,7 +70,7 @@ export class WeaponData extends CommonItemData {
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* @returns
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* @returns
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*/
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*/
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async _preUpdate(changes, options, user) {
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async _preUpdate(changes, options, user) {
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if (options.force && game.settings.get(`ripcrypt`, `devMode`)) { return };
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if (options.force && game.system.flags.inDev) { return };
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const diff = diffObject(this.parent._source, changes);
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const diff = diffObject(this.parent._source, changes);
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let valid = super._preUpdate(changes, options, user);
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let valid = super._preUpdate(changes, options, user);
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@ -34,7 +34,6 @@ import { RipCryptToken } from "../documents/token.mjs";
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import helpers from "../handlebarHelpers/_index.mjs";
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import helpers from "../handlebarHelpers/_index.mjs";
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import { Logger } from "../utils/Logger.mjs";
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import { Logger } from "../utils/Logger.mjs";
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import { registerCustomComponents } from "../Apps/components/_index.mjs";
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import { registerCustomComponents } from "../Apps/components/_index.mjs";
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import { registerDevSettings } from "../settings/devSettings.mjs";
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import { registerMetaSettings } from "../settings/metaSettings.mjs";
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import { registerMetaSettings } from "../settings/metaSettings.mjs";
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import { registerSockets } from "../sockets/_index.mjs";
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import { registerSockets } from "../sockets/_index.mjs";
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import { registerUserSettings } from "../settings/userSettings.mjs";
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import { registerUserSettings } from "../settings/userSettings.mjs";
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@ -51,7 +50,6 @@ Hooks.once(`init`, () => {
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// #region Settings
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// #region Settings
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registerMetaSettings();
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registerMetaSettings();
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registerDevSettings();
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registerUserSettings();
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registerUserSettings();
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registerWorldSettings();
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registerWorldSettings();
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// #endregion
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// #endregion
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@ -3,23 +3,6 @@ import { Logger } from "../utils/Logger.mjs";
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Hooks.once(`ready`, () => {
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Hooks.once(`ready`, () => {
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Logger.log(`Ready`);
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Logger.log(`Ready`);
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let defaultTab = game.settings.get(`ripcrypt`, `defaultTab`);
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if (defaultTab) {
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try {
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Logger.debug(`Switching sidebar tab to:`, defaultTab);
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ui.sidebar.changeTab(defaultTab, `primary`);
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}
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catch {
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Logger.error(`Failed to change to sidebar tab:`, defaultTab);
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};
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};
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if (game.settings.get(`ripcrypt`, `devMode`)) {
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ui.sidebar.expand();
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if (game.paused) { game.togglePause(false, { broadcast: true }) };
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};
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ui.delveDice.render({ force: true });
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ui.delveDice.render({ force: true });
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// MARK: 1-time updates
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// MARK: 1-time updates
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@ -1,17 +0,0 @@
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export function registerDevSettings() {
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game.settings.register(`ripcrypt`, `devMode`, {
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scope: `client`,
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type: Boolean,
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config: false,
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default: false,
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requiresReload: false,
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});
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game.settings.register(`ripcrypt`, `defaultTab`, {
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name: `Default Tab`,
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scope: `client`,
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type: String,
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config: game.settings.get(`ripcrypt`, `devMode`),
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requiresReload: false,
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});
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};
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