Remove the devMode settings and use the inDev flag instead

This commit is contained in:
Oliver 2025-12-24 20:21:32 -07:00
parent f1b23c54d8
commit 8ea22d7eaf
6 changed files with 3 additions and 39 deletions

View file

@ -71,7 +71,7 @@ export class RipCryptIcon extends StyledShadowElement(HTMLElement) {
This is so that when we get an HMR event from Foundry we can appropriately
handle it using our logic to update the component and the icon cache.
*/
if (game.settings.get(`ripcrypt`, `devMode`)) {
if (game.system.flags.inDev) {
this.#svgHmr = Hooks.on(`${game.system.id}-hmr:svg`, (iconName, data) => {
if (this._name === iconName || this._path?.endsWith(data.path)) {
const svg = this.#parseSVG(data.content);

View file

@ -57,7 +57,7 @@ export class ArmourData extends CommonItemData {
};
async _preUpdate(changes, options, user) {
if (options.force && game.settings.get(`ripcrypt`, `devMode`)) { return };
if (options.force && game.system.flags.inDev) { return };
// Ensure changes is a diffed object
const diff = diffObject(this.parent._source, changes);

View file

@ -70,7 +70,7 @@ export class WeaponData extends CommonItemData {
* @returns
*/
async _preUpdate(changes, options, user) {
if (options.force && game.settings.get(`ripcrypt`, `devMode`)) { return };
if (options.force && game.system.flags.inDev) { return };
const diff = diffObject(this.parent._source, changes);
let valid = super._preUpdate(changes, options, user);

View file

@ -34,7 +34,6 @@ import { RipCryptToken } from "../documents/token.mjs";
import helpers from "../handlebarHelpers/_index.mjs";
import { Logger } from "../utils/Logger.mjs";
import { registerCustomComponents } from "../Apps/components/_index.mjs";
import { registerDevSettings } from "../settings/devSettings.mjs";
import { registerMetaSettings } from "../settings/metaSettings.mjs";
import { registerSockets } from "../sockets/_index.mjs";
import { registerUserSettings } from "../settings/userSettings.mjs";
@ -51,7 +50,6 @@ Hooks.once(`init`, () => {
// #region Settings
registerMetaSettings();
registerDevSettings();
registerUserSettings();
registerWorldSettings();
// #endregion

View file

@ -3,23 +3,6 @@ import { Logger } from "../utils/Logger.mjs";
Hooks.once(`ready`, () => {
Logger.log(`Ready`);
let defaultTab = game.settings.get(`ripcrypt`, `defaultTab`);
if (defaultTab) {
try {
Logger.debug(`Switching sidebar tab to:`, defaultTab);
ui.sidebar.changeTab(defaultTab, `primary`);
}
catch {
Logger.error(`Failed to change to sidebar tab:`, defaultTab);
};
};
if (game.settings.get(`ripcrypt`, `devMode`)) {
ui.sidebar.expand();
if (game.paused) { game.togglePause(false, { broadcast: true }) };
};
ui.delveDice.render({ force: true });
// MARK: 1-time updates

View file

@ -1,17 +0,0 @@
export function registerDevSettings() {
game.settings.register(`ripcrypt`, `devMode`, {
scope: `client`,
type: Boolean,
config: false,
default: false,
requiresReload: false,
});
game.settings.register(`ripcrypt`, `defaultTab`, {
name: `Default Tab`,
scope: `client`,
type: String,
config: game.settings.get(`ripcrypt`, `devMode`),
requiresReload: false,
});
};