Merge remote-tracking branch 'origin/dev' into feature/region-behaviours

This commit is contained in:
Oliver-Akins 2025-03-06 18:50:50 -07:00
commit 85d820a9de
37 changed files with 650 additions and 201 deletions

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@ -11,6 +11,11 @@ ARISO:
Abdulloh Fauzan:
- icons/info-circle.svg (https://thenounproject.com/icon/information-4176576/) : Rights Purchased
QOLBIN SALIIM:
- icons/arrow-left.svg (https://thenounproject.com/icon/arrow-1933583/) : Rights Purchased
- icons/arrow-right.svg (https://thenounproject.com/icon/arrow-1933581/) : Rights Purchased
- icons/arrow-compass.svg (https://thenounproject.com/icon/arrow-2052607/) : Rights Purchased
Soetarman Atmodjo:
- icons/roll.svg (https://thenounproject.com/icon/dice-5195278/) : Rights Purchased

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@ -0,0 +1,3 @@
<svg version="1.1" viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg">
<path d="m38.418 8.5469 59.746 36.863c2.2617 1.2695 2.4023 7.9102 0 9.3203l-59.746 36.863c-51.27 31.781-51.129-115.39 0-83.051z" fill-rule="evenodd"/>
</svg>

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@ -0,0 +1,3 @@
<svg version="1.1" viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg">
<path d="m41.461 8.6953-41.461 39.906c14.129 13.355 28.105 26.707 42.234 40.062 2.6406 2.6406 8.2305-1.707 8.2305-5.4336v-15.684c44.875 7.918 49.379 27.176 49.535 24.379 2.1758-50.621-49.535-56.523-49.535-61.801v-15.219c0-4.1914-5.9023-9.1602-9.0078-6.2109z" fill-rule="evenodd"/>
</svg>

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@ -0,0 +1,3 @@
<svg version="1.1" viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg">
<path d="m58.539 8.6953 41.461 39.906c-14.129 13.355-28.105 26.707-42.234 40.062-2.6406 2.6406-8.2305-1.707-8.2305-5.4336v-15.684c-44.875 7.918-49.379 27.176-49.535 24.379-2.1758-50.621 49.535-56.523 49.535-61.801v-15.219c0-4.1914 6.0547-9.1602 9.0078-6.2109z" fill-rule="evenodd"/>
</svg>

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@ -67,8 +67,10 @@
"easy": "Easy",
"normal": "Normal",
"tough": "Tough",
"hard": "Hard"
"hard": "Hard",
"random": "Random Condition"
},
"difficulty": "Difficulty",
"drag": "Drag",
"edit": "Edit",
"edge": "Edge",
@ -80,11 +82,23 @@
"guts": "Guts",
"location": "Location",
"move": "Move",
"path": {
"North": "North",
"East": "East",
"South": "South",
"West": "West"
"ordinals": {
"North": {
"full": "North",
"abbv": "N"
},
"East": {
"full": "East",
"abbv": "E"
},
"South": {
"full": "South",
"abbv": "S"
},
"West": {
"full": "West",
"abbv": "W"
}
},
"protection": "Protection",
"quantity": "Quantity",
@ -121,6 +135,20 @@
"condensedRange": {
"name": "Condense Weapon Range Input",
"hint": "With this enabled, the weapon range will be displayed as \"X / Y\" when editing a weapon. While disabled it will be as displayed as two different rows, one for Short Range and one for Long Range"
},
"sandsOfFateInitial": {
"name": "Sands of Fate Initial",
"hint": "What value should The Hourglass reset to when a Cryptic Event occurs"
},
"onCrypticEvent": {
"name": "Cryptic Event Alert",
"hint": "What happens when a cryptic event occurs by clicking the \"Next Delve Tour\" button in the HUD",
"options": {
"notif": "Notification",
"pause": "Pause Game",
"both": "Notification and Pause Game",
"nothing": "Do Nothing"
}
}
},
"Apps": {
@ -153,10 +181,17 @@
},
"warn": {
"cannot-go-negative": "\"{name}\" is unable to be a negative number."
},
"info": {
"cryptic-event-alert": "A Cryptic Event Has Occured!"
}
},
"tooltips": {
"shield-bonus": "Shield Bonus: {value}"
"shield-bonus": "Shield Bonus: {value}",
"set-fate-to": "Set Fate to {ordinal}",
"current-tour": "Current Delve Tour",
"next-tour": "Next Delve Tour",
"prev-tour": "Previous Delve Tour"
},
"region": {
"difficultyDelta": {

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@ -117,7 +117,7 @@ export class HeroSummaryCardV1 extends GenericAppMixin(HandlebarsApplicationMixi
ctx.fate.options = [
{ label: `RipCrypt.common.empty`, v: `` },
...Object.values(gameTerms.FatePath)
.map(v => ({ label: `RipCrypt.common.path.${v}`, value: v })),
.map(v => ({ label: `RipCrypt.common.ordinals.${v}.full`, value: v })),
];
return ctx;
};

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@ -0,0 +1,251 @@
import { distanceBetweenFates, nextFate, previousFate } from "../utils/fates.mjs";
import { filePath } from "../consts.mjs";
import { gameTerms } from "../gameTerms.mjs";
import { localizer } from "../utils/Localizer.mjs";
import { Logger } from "../utils/Logger.mjs";
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
const { ContextMenu } = foundry.applications.ui;
const { FatePath } = gameTerms;
const CompassRotations = {
[FatePath.NORTH]: -90,
[FatePath.EAST]: 0,
[FatePath.SOUTH]: 90,
[FatePath.WEST]: 180,
};
const conditions = [
{ label: `RipCrypt.common.difficulties.easy`, value: 4 },
{ label: `RipCrypt.common.difficulties.normal`, value: 5 },
{ label: `RipCrypt.common.difficulties.tough`, value: 6 },
{ label: `RipCrypt.common.difficulties.hard`, value: 7 },
];
export class DelveDiceHUD extends HandlebarsApplicationMixin(ApplicationV2) {
// #region Options
static DEFAULT_OPTIONS = {
id: `ripcrypt-delve-dice`,
tag: `aside`,
classes: [
`ripcrypt`,
`ripcrypt--DelveDiceHUD`,
`hud`,
],
window: {
frame: false,
positioned: false,
},
actions: {
tourDelta: this.#tourDelta,
setFate: this.#setFate,
},
};
static PARTS = {
previousTour: {
template: filePath(`templates/Apps/DelveDiceHUD/tour/previous.hbs`),
},
difficulty: {
template: filePath(`templates/Apps/DelveDiceHUD/difficulty.hbs`),
},
fateCompass: {
template: filePath(`templates/Apps/DelveDiceHUD/fateCompass.hbs`),
},
sandsOfFate: {
template: filePath(`templates/Apps/DelveDiceHUD/tour/current.hbs`),
},
nextTour: {
template: filePath(`templates/Apps/DelveDiceHUD/tour/next.hbs`),
},
};
// #endregion
// #region Instance Data
/**
* The current number of degrees the compass pointer should be rotated, this
* is not stored in the DB since we only care about the initial rotation on
* reload, which is derived from the current fate.
* @type {Number}
*/
_rotation;
constructor(...args) {
super(...args);
this._sandsOfFate = game.settings.get(`ripcrypt`, `sandsOfFate`);
this._currentFate = game.settings.get(`ripcrypt`, `currentFate`);
this._rotation = CompassRotations[this._currentFate];
this._difficulty = game.settings.get(`ripcrypt`, `dc`);
};
// #endregion
// #region Lifecycle
/**
* Injects the element into the Foundry UI in the top middle
*/
_insertElement(element) {
const existing = document.getElementById(element.id);
if (existing) {
existing.replaceWith(element);
} else {
const parent = document.getElementById(`ui-top`);
parent.prepend(element);
};
};
async _onRender(context, options) {
await super._onRender(context, options);
// Shortcut because users can't edit
if (!game.user.isGM) { return };
new ContextMenu(
this.element,
`#delve-difficulty`,
[
...conditions.map(condition => ({
name: localizer(condition.label),
callback: DelveDiceHUD.#setDifficulty.bind(this, condition.value),
})),
{
name: localizer(`RipCrypt.common.difficulties.random`),
callback: () => {
const condition = conditions[Math.floor(Math.random() * conditions.length)];
DelveDiceHUD.#setDifficulty.bind(this)(condition.value);
},
},
],
{ jQuery: false, fixed: true },
);
};
async _preparePartContext(partId, ctx, opts) {
ctx = await super._preparePartContext(partId, ctx, opts);
ctx.meta ??= {};
ctx.meta.editable = game.user.isGM;
switch (partId) {
case `sandsOfFate`: {
ctx.sandsOfFate = this._sandsOfFate;
break;
};
case `difficulty`: {
ctx.dc = this._difficulty;
break;
};
case `fateCompass`: {
ctx.fate = this._currentFate;
ctx.rotation = `${this._rotation}deg`;
break;
};
};
Logger.log(`${partId} Context`, ctx);
return ctx;
};
async animate({ parts = [] } = {}) {
if (parts.includes(`fateCompass`)) {
this.#animateCompassTo();
};
if (parts.includes(`sandsOfFate`)) {
this.#animateSandsTo();
};
};
#animateCompassTo(newFate) {
if (newFate === this._currentFate) { return };
/** @type {HTMLElement|undefined} */
const pointer = this.element.querySelector(`.compass-pointer`);
if (!pointer) { return };
newFate ??= game.settings.get(`ripcrypt`, `currentFate`);
let distance = distanceBetweenFates(this._currentFate, newFate);
if (distance === 3) { distance = -1 };
this._rotation += distance * 90;
pointer.style.setProperty(`transform`, `rotate(${this._rotation}deg)`);
this._currentFate = newFate;
};
#animateSandsTo(newSands) {
/** @type {HTMLElement|undefined} */
const sands = this.element.querySelector(`.sands-value`);
if (!sands) { return };
newSands ??= game.settings.get(`ripcrypt`, `sandsOfFate`);
sands.innerHTML = newSands;
this._sandsOfFate = newSands;
};
// #endregion
// #region Actions
/** @this {DelveDiceHUD} */
static async #tourDelta(_event, element) {
const delta = parseInt(element.dataset.delta);
const initial = game.settings.get(`ripcrypt`, `sandsOfFateInitial`);
let newSands = this._sandsOfFate + delta;
if (newSands > initial) {
Logger.info(`Cannot go to a previous Delve Tour above the initial value`);
return;
};
if (newSands === 0) {
newSands = initial;
await this.alertCrypticEvent();
};
switch (Math.sign(delta)) {
case -1: {
game.settings.set(`ripcrypt`, `currentFate`, nextFate(this._currentFate));
break;
}
case 1: {
game.settings.set(`ripcrypt`, `currentFate`, previousFate(this._currentFate));
break;
}
};
this.#animateSandsTo(newSands);
game.settings.set(`ripcrypt`, `sandsOfFate`, newSands);
};
/** @this {DelveDiceHUD} */
static async #setFate(_event, element) {
const fate = element.dataset.toFate;
this.#animateCompassTo(fate);
game.settings.set(`ripcrypt`, `currentFate`, fate);
};
/** @this {DelveDiceHUD} */
static async #setDifficulty(value) {
this._difficulty = value;
game.settings.set(`ripcrypt`, `dc`, value);
};
// #endregion
// #region Public API
async alertCrypticEvent() {
const alertType = game.settings.get(`ripcrypt`, `onCrypticEvent`);
if (alertType === `nothing`) { return };
if ([`both`, `notif`].includes(alertType)) {
ui.notifications.info(
localizer(`RipCrypt.notifs.info.cryptic-event-alert`),
{ console: false },
);
};
if ([`both`, `pause`].includes(alertType) && game.user.isGM) {
game.togglePause(true, { broadcast: true });
};
};
// #endregion
};

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@ -1,104 +0,0 @@
import { filePath } from "../consts.mjs";
import { GenericAppMixin } from "./GenericApp.mjs";
import { Logger } from "../utils/Logger.mjs";
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
const conditions = [
{ label: `RipCrypt.common.difficulties.easy`, value: 4 },
{ label: `RipCrypt.common.difficulties.normal`, value: 5 },
{ label: `RipCrypt.common.difficulties.tough`, value: 6 },
{ label: `RipCrypt.common.difficulties.hard`, value: 7 },
];
export class DelveTourApp extends GenericAppMixin(HandlebarsApplicationMixin(ApplicationV2)) {
// #region Options
static DEFAULT_OPTIONS = {
classes: [
`ripcrypt--CryptApp`,
],
window: {
title: `Delve Tour`,
frame: true,
positioned: true,
resizable: false,
minimizable: false,
},
position: {
width: `auto`,
},
actions: {
randomCondition: this.#randomCondition,
},
};
static PARTS = {
turnCount: {
template: filePath(`templates/Apps/CryptApp/turnCount.hbs`),
},
delveConditions: {
template: filePath(`templates/Apps/CryptApp/delveConditions.hbs`),
},
fate: {
template: filePath(`templates/Apps/CryptApp/fate.hbs`),
},
};
// #endregion
// #region Lifecycle
async _renderFrame(options) {
const frame = await super._renderFrame(options);
this.window.close.remove(); // Prevent closing
return frame;
};
async _onRender(context, options) {
await super._onRender(context, options);
// Shortcut because users can't edit
if (!game.user.isGM) { return };
// Add event listener for the dropdown
if (options.parts.includes(`delveConditions`)) {
const select = this.element.querySelector(`#${this.id}-difficulty`);
select.addEventListener(`change`, async (ev) => {
const newDifficulty = parseInt(ev.target.value);
if (!Number.isNaN(newDifficulty)) {
await game.settings.set(`ripcrypt`, `dc`, newDifficulty);
};
this.render({ parts: [`delveConditions`] });
});
};
};
async _preparePartContext(partId, ctx, opts) {
ctx = await super._preparePartContext(partId, ctx, opts);
ctx.meta.editable = game.user.isGM;
switch (partId) {
case `delveConditions`: {
ctx = this._prepareDifficulty(ctx);
break;
};
};
Logger.log(`${partId} Context`, ctx);
return ctx;
};
_prepareDifficulty(ctx) {
ctx.options = conditions;
ctx.difficulty = game.settings.get(`ripcrypt`, `dc`);
return ctx;
};
// #endregion
// #region Actions
static async #randomCondition() {
const dc = conditions[Math.floor(Math.random() * conditions.length)];
await game.settings.set(`ripcrypt`, `dc`, dc.value);
await this.render({ parts: [`delveConditions`] });
};
// #endregion
};

View file

@ -6,6 +6,7 @@ import { HeroSummaryCardV1 } from "./Apps/ActorSheets/HeroSummaryCardV1.mjs";
import { RichEditor } from "./Apps/RichEditor.mjs";
// Util imports
import { distanceBetweenFates, nextFate, previousFate } from "./utils/fates.mjs";
import { documentSorter } from "./consts.mjs";
const { deepFreeze } = foundry.utils;
@ -24,6 +25,9 @@ Object.defineProperty(
},
utils: {
documentSorter,
distanceBetweenFates,
nextFate,
previousFate,
},
}),
writable: false,

View file

@ -1,4 +1,4 @@
import { distanceBetweenFates } from "../utils/distanceBetweenFates.mjs";
import { distanceBetweenFates } from "../utils/fates.mjs";
export class RipCryptCombatant extends Combatant {

View file

@ -1,7 +1,7 @@
// Applications
import { AllItemSheetV1 } from "../Apps/ItemSheets/AllItemSheetV1.mjs";
import { CombinedHeroSheet } from "../Apps/ActorSheets/CombinedHeroSheet.mjs";
import { DelveTourApp } from "../Apps/DelveTourApp.mjs";
import { DelveDiceHUD } from "../Apps/DelveDiceHUD.mjs";
import { HeroSkillsCardV1 } from "../Apps/ActorSheets/HeroSkillsCardV1.mjs";
import { HeroSummaryCardV1 } from "../Apps/ActorSheets/HeroSummaryCardV1.mjs";
import { RipCryptCombatTracker } from "../Apps/sidebar/CombatTracker.mjs";
@ -39,7 +39,7 @@ Hooks.once(`init`, () => {
Logger.log(`Initializing`);
CONFIG.Combat.initiative.decimals = 2;
CONFIG.ui.crypt = DelveTourApp;
CONFIG.ui.delveDice = DelveDiceHUD;
// #region Settings
registerMetaSettings();

View file

@ -19,9 +19,7 @@ Hooks.once(`ready`, () => {
if (game.paused) { game.togglePause() };
};
if (game.settings.get(`ripcrypt`, `showDelveTour`)) {
ui.crypt.render({ force: true });
};
ui.delveDice.render({ force: true });
// MARK: 1-time updates
if (!game.settings.get(`ripcrypt`, `firstLoadFinished`)) {

View file

@ -1,3 +1,8 @@
import { gameTerms } from "../gameTerms.mjs";
const { StringField } = foundry.data.fields;
const { FatePath } = gameTerms;
export function registerMetaSettings() {
game.settings.register(`ripcrypt`, `dc`, {
scope: `world`,
@ -5,19 +10,32 @@ export function registerMetaSettings() {
config: false,
requiresReload: false,
onChange: () => {
ui.crypt.render({ parts: [ `delveConditions` ]});
ui.delveDice.render({ parts: [`difficulty`] });
},
});
game.settings.register(`ripcrypt`, `sandsOfFate`, {
scope: `world`,
type: Number,
initial: 8,
config: false,
requiresReload: false,
onChange: async () => {
ui.delveDice.animate({ parts: [`sandsOfFate`] });
},
});
game.settings.register(`ripcrypt`, `currentFate`, {
scope: `world`,
type: String,
type: new StringField({
blank: false,
nullable: false,
initial: FatePath.NORTH,
}),
config: false,
requiresReload: false,
onChange: async () => {
await ui.crypt.render({ parts: [ `fate` ] });
await game.combat.setupTurns();
await ui.combat.render({ parts: [ `tracker` ] });
ui.delveDice.animate({ parts: [`fateCompass`] });
},
});

View file

@ -1,10 +1,42 @@
const { NumberField, StringField } = foundry.data.fields;
export function registerWorldSettings() {
game.settings.register(`ripcrypt`, `showDelveTour`, {
name: `Delve Tour Popup`,
game.settings.register(`ripcrypt`, `sandsOfFateInitial`, {
name: `RipCrypt.setting.sandsOfFateInitial.name`,
hint: `RipCrypt.setting.sandsOfFateInitial.hint`,
scope: `world`,
type: Boolean,
config: true,
default: true,
requiresReload: false,
type: new NumberField({
required: true,
min: 1,
step: 1,
max: 10,
initial: 8,
}),
onChange: async (newInitialSands) => {
const currentSands = game.settings.get(`ripcrypt`, `sandsOfFate`);
if (newInitialSands <= currentSands) {
game.settings.set(`ripcrypt`, `sandsOfFate`, newInitialSands);
};
},
});
game.settings.register(`ripcrypt`, `onCrypticEvent`, {
name: `RipCrypt.setting.onCrypticEvent.name`,
hint: `RipCrypt.setting.onCrypticEvent.hint`,
scope: `world`,
config: true,
requiresReload: false,
type: new StringField({
required: true,
initial: `notif`,
choices: {
"notif": `RipCrypt.setting.onCrypticEvent.options.notif`,
"pause": `RipCrypt.setting.onCrypticEvent.options.pause`,
"both": `RipCrypt.setting.onCrypticEvent.options.both`,
"nothing": `RipCrypt.setting.onCrypticEvent.options.nothing`,
},
}),
});
};

View file

@ -14,14 +14,38 @@ export function distanceBetweenFates(start, end) {
return undefined;
};
if (isOppositeFates(start, end)) {
if (start === end) {
return 0;
};
if (isOppositeFates(start, end) || isOppositeFates(end, start)) {
return 2;
};
let isForward = start === FatePath.SOUTH && end === FatePath.WEST;
isForward ||= start === FatePath.NORTH && end === FatePath.EAST;
isForward ||= start === FatePath.WEST && end === FatePath.NORTH;
isForward ||= start === FatePath.EAST && end === FatePath.SOUTH;
if (isForward) {
return 1;
};
return 3;
};
const fateOrder = [
FatePath.WEST, // to make the .find not integer overflow
FatePath.NORTH,
FatePath.EAST,
FatePath.SOUTH,
FatePath.WEST,
];
export function nextFate(fate) {
const fateIndex = fateOrder.findIndex(f => f === fate);
return fateOrder[fateIndex + 1];
};
export function previousFate(fate) {
const fateIndex = fateOrder.lastIndexOf(fate);
return fateOrder[fateIndex - 1];
};

View file

@ -1,29 +0,0 @@
<div>
<rc-border
var:border-color="var(--accent-1)"
>
<div slot="title">
Difficulty
</div>
<div slot="content">
<span>{{ difficulty }}</span>
{{#if meta.editable}}
<div class="row">
<select id="{{meta.idp}}-difficulty">
{{ rc-options difficulty options localize=true }}
</select>
<button
type="button"
data-action="randomCondition"
>
<rc-icon
name="icons/roll"
var:size="20px"
var:fill="var(--accent-3)"
></rc-icon>
</button>
</div>
{{/if}}
</div>
</rc-border>
</div>

View file

@ -1,12 +0,0 @@
<div>
<rc-border
var:border-color="var(--accent-1)"
>
<div slot="title">
Fate
</div>
<div slot="content">
N
</div>
</rc-border>
</div>

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@ -1,18 +0,0 @@
.ripcrypt.ripcrypt--CryptApp {
max-width: initial;
min-width: initial;
> .window-header .window-title {
text-align: center;
}
> .window-content {
background: var(--base-background);
padding: 4px;
};
.row {
display: flex;
flex-direction: row;
}
}

View file

@ -1,12 +0,0 @@
<div>
<rc-border
var:border-color="var(--accent-1)"
>
<div slot="title">
Turn
</div>
<div slot="content">
1
</div>
</rc-border>
</div>

View file

@ -0,0 +1,14 @@
<div id="delve-difficulty">
<div
class="icon-container"
data-tooltip="RipCrypt.common.difficulty"
>
<span class="large">{{dc}}</span>
<rc-icon
class="hourglass"
name="icons/d8-outline"
var:size="34px"
var:fill="var(--accent-2)"
></rc-icon>
</div>
</div>

View file

@ -0,0 +1,64 @@
<div id="fate-compass">
<div class="compass-container">
<div class="compass">
<rc-icon
class="compass-pointer"
name="icons/arrow-compass"
var:fill="var(--accent-3)"
var:size="1rem"
style="transform: rotate({{rotation}})"
></rc-icon>
{{#if meta.editable}}
<button
type="button"
class="transparent"
style="grid-area: N;"
data-action="setFate"
data-to-fate="North"
data-tooltip="{{rc-i18n "RipCrypt.tooltips.set-fate-to" ordinal="@RipCrypt.common.ordinals.North.full"}}"
data-tooltip-direction="LEFT"
>
{{rc-i18n "RipCrypt.common.ordinals.North.abbv"}}
</button>
<button
type="button"
class="transparent"
style="grid-area: W;"
data-action="setFate"
data-to-fate="West"
data-tooltip="{{rc-i18n "RipCrypt.tooltips.set-fate-to" ordinal="@RipCrypt.common.ordinals.West.full"}}"
data-tooltip-direction="LEFT"
>
{{rc-i18n "RipCrypt.common.ordinals.West.abbv"}}
</button>
<button
type="button"
class="transparent"
style="grid-area: E;"
data-action="setFate"
data-to-fate="East"
data-tooltip="{{rc-i18n "RipCrypt.tooltips.set-fate-to" ordinal="@RipCrypt.common.ordinals.East.full"}}"
data-tooltip-direction="RIGHT"
>
{{rc-i18n "RipCrypt.common.ordinals.East.abbv"}}
</button>
<button
type="button"
class="transparent"
style="grid-area: S;"
data-action="setFate"
data-to-fate="South"
data-tooltip="{{rc-i18n "RipCrypt.tooltips.set-fate-to" ordinal="@RipCrypt.common.ordinals.South.full"}}"
data-tooltip-direction="DOWN"
>
{{rc-i18n "RipCrypt.common.ordinals.South.abbv"}}
</button>
{{else}}
<span style="grid-area: N;">{{rc-i18n "RipCrypt.common.ordinals.North.abbv"}}</span>
<span style="grid-area: W;">{{rc-i18n "RipCrypt.common.ordinals.West.abbv"}}</span>
<span style="grid-area: E;">{{rc-i18n "RipCrypt.common.ordinals.East.abbv"}}</span>
<span style="grid-area: S;">{{rc-i18n "RipCrypt.common.ordinals.South.abbv"}}</span>
{{/if}}
</div>
</div>
</div>

View file

@ -0,0 +1,88 @@
#ripcrypt-delve-dice {
display: grid;
grid-template-columns: max-content 2rem 90px 2rem max-content;
gap: 8px;
padding: 4px 1.5rem;
background: var(--DelveDice-background);
align-items: center;
justify-items: center;
pointer-events: all;
border-radius: 0 0 999px 999px;
button {
&:hover {
cursor: pointer;
}
}
#fate-compass {
width: 100%;
height: 100%;
overflow: visible;
position: relative;
.compass-container {
position: absolute;
background: var(--DelveDice-background);
border-radius: 0 0 999px 999px;
padding: 4px;
width: 100%;
}
.compass {
display: grid;
grid-template-columns: repeat(3, minmax(0, 1fr));
grid-template-rows: repeat(3, minmax(0, 1fr));
grid-template-areas:
". N ."
"W A E"
". S .";
align-items: center;
justify-items: center;
background: var(--accent-2);
border-radius: 999px;
aspect-ratio: 1;
}
.compass-pointer {
grid-area: A;
transition: 500ms transform;
transform: rotate(-90deg); /* North by default */
}
}
#the-hourglass,
#delve-difficulty {
width: 100%;
height: 100%;
display: flex;
flex-direction: row;
position: relative;
.icon-container {
position: absolute;
width: 34px;
display: grid;
padding: 4px 0;
background: var(--accent-1);
border-radius: 8px;
> * {
grid-row: 1 / -1;
grid-column: 1 / -1;
}
span {
font-size: 1.25rem;
z-index: 2;
align-self: center;
justify-self: center;
}
rc-svg {
inset: 4px;
}
}
}
}

View file

@ -0,0 +1,16 @@
<div id="the-hourglass">
<div
class="icon-container"
data-tooltip="RipCrypt.tooltips.current-tour"
>
<span class="sands-value">
{{sandsOfFate}}
</span>
<rc-svg
aria-hidden="true"
class="hourglass"
name="icons/hourglass"
var:fill="var(--accent-2)"
></rc-svg>
</div>
</div>

View file

@ -0,0 +1,22 @@
<div>
{{!-- This is here to prevent height collapsing --}}
&ZeroWidthSpace;
{{#if meta.editable}}
<button
type="button"
class="icon"
data-action="tourDelta"
data-delta="-1"
aria-label="{{rc-i18n "RipCrypt.tooltips.next-tour"}}"
data-tooltip="RipCrypt.tooltips.next-tour"
data-tooltip-direction="RIGHT"
>
<rc-icon
name="icons/arrow-right"
var:size="0.75rem"
var:fill="currentColor"
></rc-icon>
</button>
{{/if}}
</div>

View file

@ -0,0 +1,23 @@
<div>
{{!-- This is here to prevent height collapsing --}}
&ZeroWidthSpace;
{{#if meta.editable}}
<button
type="button"
class="icon"
data-action="tourDelta"
data-delta="1"
aria-label="{{rc-i18n "RipCrypt.tooltips.prev-tour"}}"
data-tooltip="RipCrypt.tooltips.prev-tour"
data-tooltip-direction="LEFT"
>
<rc-icon
name="icons/arrow-left"
var:size="0.75rem"
var:fill="currentColor"
></rc-icon>
</button>
{{/if}}
</div>

View file

@ -1,6 +1,7 @@
@import url("./AllItemSheetV1/style.css");
@import url("./CombinedHeroSheet/style.css");
@import url("./CryptApp/style.css");
@import url("./DelveDiceHUD/style.css");
@import url("./DicePool/style.css");
@import url("./HeroSummaryCardV1/style.css");
@import url("./HeroSkillsCardV1/style.css");

View file

@ -30,4 +30,4 @@
label, input, select {
cursor: pointer;
}
}
}

View file

@ -1,8 +1,11 @@
.ripcrypt.hud button,
.ripcrypt > .window-content button {
all: revert;
outline: none;
border: none;
padding: 2px 4px;
font-family: inherit;
font-size: inherit;
background: var(--button-background);
color: var(--button-text);
@ -23,4 +26,10 @@
width: 20px;
height: 20px;
}
&.transparent {
background: inherit;
color: inherit;
padding: 0;
}
}

View file

@ -1,3 +1,4 @@
.ripcrypt.hud,
.ripcrypt > .window-content {
input, .input {
all: revert;

View file

@ -1,3 +1,4 @@
.ripcrypt.hud,
.ripcrypt > .window-content {
ol {
list-style-type: none;

View file

@ -1,3 +1,4 @@
.ripcrypt.hud p,
.ripcrypt > .window-content p {
&.warning {
padding: 0.75rem;

View file

@ -1,3 +1,4 @@
.ripcrypt.hud .pill-bar,
.ripcrypt > .window-content .pill-bar {
display: flex;
flex-direction: row;

View file

@ -1,3 +1,4 @@
.ripcrypt.hud select,
.ripcrypt > .window-content select {
all: revert;
appearance: auto;

View file

@ -1,3 +1,4 @@
.ripcrypt.hud span,
.ripcrypt > .window-content span {
&.small {
font-size: var(--font-size-10)

View file

@ -1,3 +1,4 @@
.ripcrypt.hud table,
.ripcrypt > .window-content table {
all: revert;
box-sizing: border-box;

View file

@ -41,4 +41,8 @@
--pill-input-background: var(--accent-2);
--pill-input-disabled-text: white;
--pill-input-disabled-background: black;
/* Custom HUD Components */
--DelveDice-background: var(--accent-1);
--DelveDice-text: white;
}

View file

@ -11,4 +11,4 @@
--base-text: black;
--base-background: white;
}
}