Merge remote-tracking branch 'origin/dev' into feature/region-behaviours

This commit is contained in:
Oliver-Akins 2025-03-06 18:50:50 -07:00
commit 85d820a9de
37 changed files with 650 additions and 201 deletions

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@ -117,7 +117,7 @@ export class HeroSummaryCardV1 extends GenericAppMixin(HandlebarsApplicationMixi
ctx.fate.options = [
{ label: `RipCrypt.common.empty`, v: `` },
...Object.values(gameTerms.FatePath)
.map(v => ({ label: `RipCrypt.common.path.${v}`, value: v })),
.map(v => ({ label: `RipCrypt.common.ordinals.${v}.full`, value: v })),
];
return ctx;
};

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@ -0,0 +1,251 @@
import { distanceBetweenFates, nextFate, previousFate } from "../utils/fates.mjs";
import { filePath } from "../consts.mjs";
import { gameTerms } from "../gameTerms.mjs";
import { localizer } from "../utils/Localizer.mjs";
import { Logger } from "../utils/Logger.mjs";
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
const { ContextMenu } = foundry.applications.ui;
const { FatePath } = gameTerms;
const CompassRotations = {
[FatePath.NORTH]: -90,
[FatePath.EAST]: 0,
[FatePath.SOUTH]: 90,
[FatePath.WEST]: 180,
};
const conditions = [
{ label: `RipCrypt.common.difficulties.easy`, value: 4 },
{ label: `RipCrypt.common.difficulties.normal`, value: 5 },
{ label: `RipCrypt.common.difficulties.tough`, value: 6 },
{ label: `RipCrypt.common.difficulties.hard`, value: 7 },
];
export class DelveDiceHUD extends HandlebarsApplicationMixin(ApplicationV2) {
// #region Options
static DEFAULT_OPTIONS = {
id: `ripcrypt-delve-dice`,
tag: `aside`,
classes: [
`ripcrypt`,
`ripcrypt--DelveDiceHUD`,
`hud`,
],
window: {
frame: false,
positioned: false,
},
actions: {
tourDelta: this.#tourDelta,
setFate: this.#setFate,
},
};
static PARTS = {
previousTour: {
template: filePath(`templates/Apps/DelveDiceHUD/tour/previous.hbs`),
},
difficulty: {
template: filePath(`templates/Apps/DelveDiceHUD/difficulty.hbs`),
},
fateCompass: {
template: filePath(`templates/Apps/DelveDiceHUD/fateCompass.hbs`),
},
sandsOfFate: {
template: filePath(`templates/Apps/DelveDiceHUD/tour/current.hbs`),
},
nextTour: {
template: filePath(`templates/Apps/DelveDiceHUD/tour/next.hbs`),
},
};
// #endregion
// #region Instance Data
/**
* The current number of degrees the compass pointer should be rotated, this
* is not stored in the DB since we only care about the initial rotation on
* reload, which is derived from the current fate.
* @type {Number}
*/
_rotation;
constructor(...args) {
super(...args);
this._sandsOfFate = game.settings.get(`ripcrypt`, `sandsOfFate`);
this._currentFate = game.settings.get(`ripcrypt`, `currentFate`);
this._rotation = CompassRotations[this._currentFate];
this._difficulty = game.settings.get(`ripcrypt`, `dc`);
};
// #endregion
// #region Lifecycle
/**
* Injects the element into the Foundry UI in the top middle
*/
_insertElement(element) {
const existing = document.getElementById(element.id);
if (existing) {
existing.replaceWith(element);
} else {
const parent = document.getElementById(`ui-top`);
parent.prepend(element);
};
};
async _onRender(context, options) {
await super._onRender(context, options);
// Shortcut because users can't edit
if (!game.user.isGM) { return };
new ContextMenu(
this.element,
`#delve-difficulty`,
[
...conditions.map(condition => ({
name: localizer(condition.label),
callback: DelveDiceHUD.#setDifficulty.bind(this, condition.value),
})),
{
name: localizer(`RipCrypt.common.difficulties.random`),
callback: () => {
const condition = conditions[Math.floor(Math.random() * conditions.length)];
DelveDiceHUD.#setDifficulty.bind(this)(condition.value);
},
},
],
{ jQuery: false, fixed: true },
);
};
async _preparePartContext(partId, ctx, opts) {
ctx = await super._preparePartContext(partId, ctx, opts);
ctx.meta ??= {};
ctx.meta.editable = game.user.isGM;
switch (partId) {
case `sandsOfFate`: {
ctx.sandsOfFate = this._sandsOfFate;
break;
};
case `difficulty`: {
ctx.dc = this._difficulty;
break;
};
case `fateCompass`: {
ctx.fate = this._currentFate;
ctx.rotation = `${this._rotation}deg`;
break;
};
};
Logger.log(`${partId} Context`, ctx);
return ctx;
};
async animate({ parts = [] } = {}) {
if (parts.includes(`fateCompass`)) {
this.#animateCompassTo();
};
if (parts.includes(`sandsOfFate`)) {
this.#animateSandsTo();
};
};
#animateCompassTo(newFate) {
if (newFate === this._currentFate) { return };
/** @type {HTMLElement|undefined} */
const pointer = this.element.querySelector(`.compass-pointer`);
if (!pointer) { return };
newFate ??= game.settings.get(`ripcrypt`, `currentFate`);
let distance = distanceBetweenFates(this._currentFate, newFate);
if (distance === 3) { distance = -1 };
this._rotation += distance * 90;
pointer.style.setProperty(`transform`, `rotate(${this._rotation}deg)`);
this._currentFate = newFate;
};
#animateSandsTo(newSands) {
/** @type {HTMLElement|undefined} */
const sands = this.element.querySelector(`.sands-value`);
if (!sands) { return };
newSands ??= game.settings.get(`ripcrypt`, `sandsOfFate`);
sands.innerHTML = newSands;
this._sandsOfFate = newSands;
};
// #endregion
// #region Actions
/** @this {DelveDiceHUD} */
static async #tourDelta(_event, element) {
const delta = parseInt(element.dataset.delta);
const initial = game.settings.get(`ripcrypt`, `sandsOfFateInitial`);
let newSands = this._sandsOfFate + delta;
if (newSands > initial) {
Logger.info(`Cannot go to a previous Delve Tour above the initial value`);
return;
};
if (newSands === 0) {
newSands = initial;
await this.alertCrypticEvent();
};
switch (Math.sign(delta)) {
case -1: {
game.settings.set(`ripcrypt`, `currentFate`, nextFate(this._currentFate));
break;
}
case 1: {
game.settings.set(`ripcrypt`, `currentFate`, previousFate(this._currentFate));
break;
}
};
this.#animateSandsTo(newSands);
game.settings.set(`ripcrypt`, `sandsOfFate`, newSands);
};
/** @this {DelveDiceHUD} */
static async #setFate(_event, element) {
const fate = element.dataset.toFate;
this.#animateCompassTo(fate);
game.settings.set(`ripcrypt`, `currentFate`, fate);
};
/** @this {DelveDiceHUD} */
static async #setDifficulty(value) {
this._difficulty = value;
game.settings.set(`ripcrypt`, `dc`, value);
};
// #endregion
// #region Public API
async alertCrypticEvent() {
const alertType = game.settings.get(`ripcrypt`, `onCrypticEvent`);
if (alertType === `nothing`) { return };
if ([`both`, `notif`].includes(alertType)) {
ui.notifications.info(
localizer(`RipCrypt.notifs.info.cryptic-event-alert`),
{ console: false },
);
};
if ([`both`, `pause`].includes(alertType) && game.user.isGM) {
game.togglePause(true, { broadcast: true });
};
};
// #endregion
};

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@ -1,104 +0,0 @@
import { filePath } from "../consts.mjs";
import { GenericAppMixin } from "./GenericApp.mjs";
import { Logger } from "../utils/Logger.mjs";
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
const conditions = [
{ label: `RipCrypt.common.difficulties.easy`, value: 4 },
{ label: `RipCrypt.common.difficulties.normal`, value: 5 },
{ label: `RipCrypt.common.difficulties.tough`, value: 6 },
{ label: `RipCrypt.common.difficulties.hard`, value: 7 },
];
export class DelveTourApp extends GenericAppMixin(HandlebarsApplicationMixin(ApplicationV2)) {
// #region Options
static DEFAULT_OPTIONS = {
classes: [
`ripcrypt--CryptApp`,
],
window: {
title: `Delve Tour`,
frame: true,
positioned: true,
resizable: false,
minimizable: false,
},
position: {
width: `auto`,
},
actions: {
randomCondition: this.#randomCondition,
},
};
static PARTS = {
turnCount: {
template: filePath(`templates/Apps/CryptApp/turnCount.hbs`),
},
delveConditions: {
template: filePath(`templates/Apps/CryptApp/delveConditions.hbs`),
},
fate: {
template: filePath(`templates/Apps/CryptApp/fate.hbs`),
},
};
// #endregion
// #region Lifecycle
async _renderFrame(options) {
const frame = await super._renderFrame(options);
this.window.close.remove(); // Prevent closing
return frame;
};
async _onRender(context, options) {
await super._onRender(context, options);
// Shortcut because users can't edit
if (!game.user.isGM) { return };
// Add event listener for the dropdown
if (options.parts.includes(`delveConditions`)) {
const select = this.element.querySelector(`#${this.id}-difficulty`);
select.addEventListener(`change`, async (ev) => {
const newDifficulty = parseInt(ev.target.value);
if (!Number.isNaN(newDifficulty)) {
await game.settings.set(`ripcrypt`, `dc`, newDifficulty);
};
this.render({ parts: [`delveConditions`] });
});
};
};
async _preparePartContext(partId, ctx, opts) {
ctx = await super._preparePartContext(partId, ctx, opts);
ctx.meta.editable = game.user.isGM;
switch (partId) {
case `delveConditions`: {
ctx = this._prepareDifficulty(ctx);
break;
};
};
Logger.log(`${partId} Context`, ctx);
return ctx;
};
_prepareDifficulty(ctx) {
ctx.options = conditions;
ctx.difficulty = game.settings.get(`ripcrypt`, `dc`);
return ctx;
};
// #endregion
// #region Actions
static async #randomCondition() {
const dc = conditions[Math.floor(Math.random() * conditions.length)];
await game.settings.set(`ripcrypt`, `dc`, dc.value);
await this.render({ parts: [`delveConditions`] });
};
// #endregion
};

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@ -6,6 +6,7 @@ import { HeroSummaryCardV1 } from "./Apps/ActorSheets/HeroSummaryCardV1.mjs";
import { RichEditor } from "./Apps/RichEditor.mjs";
// Util imports
import { distanceBetweenFates, nextFate, previousFate } from "./utils/fates.mjs";
import { documentSorter } from "./consts.mjs";
const { deepFreeze } = foundry.utils;
@ -24,6 +25,9 @@ Object.defineProperty(
},
utils: {
documentSorter,
distanceBetweenFates,
nextFate,
previousFate,
},
}),
writable: false,

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@ -1,4 +1,4 @@
import { distanceBetweenFates } from "../utils/distanceBetweenFates.mjs";
import { distanceBetweenFates } from "../utils/fates.mjs";
export class RipCryptCombatant extends Combatant {

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@ -1,7 +1,7 @@
// Applications
import { AllItemSheetV1 } from "../Apps/ItemSheets/AllItemSheetV1.mjs";
import { CombinedHeroSheet } from "../Apps/ActorSheets/CombinedHeroSheet.mjs";
import { DelveTourApp } from "../Apps/DelveTourApp.mjs";
import { DelveDiceHUD } from "../Apps/DelveDiceHUD.mjs";
import { HeroSkillsCardV1 } from "../Apps/ActorSheets/HeroSkillsCardV1.mjs";
import { HeroSummaryCardV1 } from "../Apps/ActorSheets/HeroSummaryCardV1.mjs";
import { RipCryptCombatTracker } from "../Apps/sidebar/CombatTracker.mjs";
@ -39,7 +39,7 @@ Hooks.once(`init`, () => {
Logger.log(`Initializing`);
CONFIG.Combat.initiative.decimals = 2;
CONFIG.ui.crypt = DelveTourApp;
CONFIG.ui.delveDice = DelveDiceHUD;
// #region Settings
registerMetaSettings();

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@ -19,9 +19,7 @@ Hooks.once(`ready`, () => {
if (game.paused) { game.togglePause() };
};
if (game.settings.get(`ripcrypt`, `showDelveTour`)) {
ui.crypt.render({ force: true });
};
ui.delveDice.render({ force: true });
// MARK: 1-time updates
if (!game.settings.get(`ripcrypt`, `firstLoadFinished`)) {

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@ -1,3 +1,8 @@
import { gameTerms } from "../gameTerms.mjs";
const { StringField } = foundry.data.fields;
const { FatePath } = gameTerms;
export function registerMetaSettings() {
game.settings.register(`ripcrypt`, `dc`, {
scope: `world`,
@ -5,19 +10,32 @@ export function registerMetaSettings() {
config: false,
requiresReload: false,
onChange: () => {
ui.crypt.render({ parts: [ `delveConditions` ]});
ui.delveDice.render({ parts: [`difficulty`] });
},
});
game.settings.register(`ripcrypt`, `sandsOfFate`, {
scope: `world`,
type: Number,
initial: 8,
config: false,
requiresReload: false,
onChange: async () => {
ui.delveDice.animate({ parts: [`sandsOfFate`] });
},
});
game.settings.register(`ripcrypt`, `currentFate`, {
scope: `world`,
type: String,
type: new StringField({
blank: false,
nullable: false,
initial: FatePath.NORTH,
}),
config: false,
requiresReload: false,
onChange: async () => {
await ui.crypt.render({ parts: [ `fate` ] });
await game.combat.setupTurns();
await ui.combat.render({ parts: [ `tracker` ] });
ui.delveDice.animate({ parts: [`fateCompass`] });
},
});

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@ -1,10 +1,42 @@
const { NumberField, StringField } = foundry.data.fields;
export function registerWorldSettings() {
game.settings.register(`ripcrypt`, `showDelveTour`, {
name: `Delve Tour Popup`,
game.settings.register(`ripcrypt`, `sandsOfFateInitial`, {
name: `RipCrypt.setting.sandsOfFateInitial.name`,
hint: `RipCrypt.setting.sandsOfFateInitial.hint`,
scope: `world`,
type: Boolean,
config: true,
default: true,
requiresReload: false,
type: new NumberField({
required: true,
min: 1,
step: 1,
max: 10,
initial: 8,
}),
onChange: async (newInitialSands) => {
const currentSands = game.settings.get(`ripcrypt`, `sandsOfFate`);
if (newInitialSands <= currentSands) {
game.settings.set(`ripcrypt`, `sandsOfFate`, newInitialSands);
};
},
});
game.settings.register(`ripcrypt`, `onCrypticEvent`, {
name: `RipCrypt.setting.onCrypticEvent.name`,
hint: `RipCrypt.setting.onCrypticEvent.hint`,
scope: `world`,
config: true,
requiresReload: false,
type: new StringField({
required: true,
initial: `notif`,
choices: {
"notif": `RipCrypt.setting.onCrypticEvent.options.notif`,
"pause": `RipCrypt.setting.onCrypticEvent.options.pause`,
"both": `RipCrypt.setting.onCrypticEvent.options.both`,
"nothing": `RipCrypt.setting.onCrypticEvent.options.nothing`,
},
}),
});
};

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@ -14,14 +14,38 @@ export function distanceBetweenFates(start, end) {
return undefined;
};
if (isOppositeFates(start, end)) {
if (start === end) {
return 0;
};
if (isOppositeFates(start, end) || isOppositeFates(end, start)) {
return 2;
};
let isForward = start === FatePath.SOUTH && end === FatePath.WEST;
isForward ||= start === FatePath.NORTH && end === FatePath.EAST;
isForward ||= start === FatePath.WEST && end === FatePath.NORTH;
isForward ||= start === FatePath.EAST && end === FatePath.SOUTH;
if (isForward) {
return 1;
};
return 3;
};
const fateOrder = [
FatePath.WEST, // to make the .find not integer overflow
FatePath.NORTH,
FatePath.EAST,
FatePath.SOUTH,
FatePath.WEST,
];
export function nextFate(fate) {
const fateIndex = fateOrder.findIndex(f => f === fate);
return fateOrder[fateIndex + 1];
};
export function previousFate(fate) {
const fateIndex = fateOrder.lastIndexOf(fate);
return fateOrder[fateIndex - 1];
};