RC-73 | Rank | Display & Input
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4 changed files with 40 additions and 1 deletions
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@ -91,6 +91,30 @@
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</div>
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{{/if}}
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<{{{ifThen meta.editable "label" "div"}}}
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id="{{meta.idp}}-rank-label"
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for="{{meta.idp}}-rank"
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class="rank-label label col-header"
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>
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{{ rc-i18n "RipCrypt.common.rank" }}
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</{{{ifThen meta.editable "label" "div"}}}>
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{{#if meta.editable}}
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<select
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id="{{meta.idp}}-rank"
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name="system.level.rank"
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class="rank row-alt"
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>
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{{ rc-options level.rank.selected level.rank.options }}
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</select>
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{{else}}
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<div
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aria-describedby="{{meta.idp}}-rank-label"
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class="rank row-alt input"
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>
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{{ level.rank.selected }}
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</div>
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{{/if}}
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{{!-- * Weapons --}}
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<table class="weapons">
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<thead>
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@ -68,6 +68,15 @@
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grid-row: 5 / span 1;
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}
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.rank-label {
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grid-column: 4 / span 1;
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grid-row: 4 / span 1;
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}
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.rank {
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grid-column: 4 / span 1;
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grid-row: 5 / span 1;
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}
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.fate {
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grid-column: 1 / span 1;
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grid-row: 4 / span 2;
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@ -37,7 +37,8 @@
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"damage": "Damage",
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"guts": "Guts",
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"glory": "Glory",
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"step": "Step"
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"step": "Step",
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"rank": "Rank"
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},
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"setting": {
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"abbrAccess": {
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@ -67,10 +67,15 @@ export class HeroSummaryCardV1 extends GenericSheetMixin(HandlebarsApplicationMi
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ctx.level = {
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glory: ctx.actor.system.level.glory,
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step: ctx.actor.system.level.step,
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rank: {
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selected: ctx.actor.system.level.rank,
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options: Object.values(gameTerms.Rank),
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},
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};
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if (ctx.meta.limited) {
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ctx.level.glory = `?`;
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ctx.level.step = `?`;
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ctx.level.rank.selected = `?`;
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};
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return ctx;
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};
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