RC-69 | Add Generic Sheet into Heirarchy

This commit is contained in:
Oliver-Akins 2024-12-30 20:53:58 -07:00
parent 387c14c06d
commit 5773c2e920
2 changed files with 87 additions and 30 deletions

View file

@ -1,18 +1,20 @@
import { filePath } from "../../consts.mjs";
import { gameTerms } from "../../gameTerms.mjs";
import { GenericSheetMixin } from "./GenericActorSheet.mjs";
import { localizer } from "../../utils/Localizer.mjs";
import { Logger } from "../../utils/Logger.mjs";
const { HandlebarsApplicationMixin } = foundry.applications.api;
const { ActorSheetV2 } = foundry.applications.sheets;
const { Roll } = foundry.dice;
// const { Roll } = foundry.dice;
export class HeroSummaryCardV1 extends HandlebarsApplicationMixin(ActorSheetV2) {
export class HeroSummaryCardV1 extends GenericSheetMixin(HandlebarsApplicationMixin(ActorSheetV2)) {
// #region Options
static DEFAULT_OPTIONS = {
classes: [
`ripcrypt`,
// `ripcrypt`,
`ripcrypt--actor`,
`ripcrypt--HeroSummaryCardV1`,
`ripcrypt-theme--dark`,
@ -25,7 +27,7 @@ export class HeroSummaryCardV1 extends HandlebarsApplicationMixin(ActorSheetV2)
resizable: false,
},
actions: {
roll: this.rollDice,
// roll: this.rollDice,
},
form: {
submitOnChange: true,
@ -43,15 +45,6 @@ export class HeroSummaryCardV1 extends HandlebarsApplicationMixin(ActorSheetV2)
// #region Lifecycle
async _preparePartContext(partId, ctx, opts) {
ctx = await super._preparePartContext(partId, ctx, opts);
delete ctx.document;
delete ctx.fields;
ctx.meta ??= {};
ctx.meta.idp = this.document.uuid;
ctx.meta.limited = this.actor.limited;
ctx.meta.editable = ctx.editable;
delete ctx.editable;
ctx.actor = this.document;
ctx = await HeroSummaryCardV1.prepareGuts(ctx);
@ -134,24 +127,24 @@ export class HeroSummaryCardV1 extends HandlebarsApplicationMixin(ActorSheetV2)
// #endregion
// #region Actions
static async rollDice(_$e, el) {
const data = el.dataset;
const formula = data.formula;
Logger.debug(`Attempting to roll formula: ${formula}`);
// static async rollDice(_$e, el) {
// const data = el.dataset;
// const formula = data.formula;
// Logger.debug(`Attempting to roll formula: ${formula}`);
let flavor;
if (data.flavor) {
flavor = localizer(
data.flavor,
);
}
// let flavor;
// if (data.flavor) {
// flavor = localizer(
// data.flavor,
// );
// }
const roll = new Roll(formula);
await roll.evaluate();
await roll.toMessage({
speaker: ChatMessage.getSpeaker({ actor: this.actor }),
flavor,
});
};
// const roll = new Roll(formula);
// await roll.evaluate();
// await roll.toMessage({
// speaker: ChatMessage.getSpeaker({ actor: this.actor }),
// flavor,
// });
// };
// #endregion
};