RC-69 | Add Generic Sheet into Heirarchy
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2 changed files with 87 additions and 30 deletions
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@ -1,18 +1,20 @@
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import { filePath } from "../../consts.mjs";
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import { gameTerms } from "../../gameTerms.mjs";
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import { GenericSheetMixin } from "./GenericActorSheet.mjs";
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import { localizer } from "../../utils/Localizer.mjs";
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import { Logger } from "../../utils/Logger.mjs";
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const { HandlebarsApplicationMixin } = foundry.applications.api;
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const { ActorSheetV2 } = foundry.applications.sheets;
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const { Roll } = foundry.dice;
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// const { Roll } = foundry.dice;
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export class HeroSummaryCardV1 extends HandlebarsApplicationMixin(ActorSheetV2) {
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export class HeroSummaryCardV1 extends GenericSheetMixin(HandlebarsApplicationMixin(ActorSheetV2)) {
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// #region Options
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static DEFAULT_OPTIONS = {
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classes: [
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`ripcrypt`,
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// `ripcrypt`,
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`ripcrypt--actor`,
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`ripcrypt--HeroSummaryCardV1`,
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`ripcrypt-theme--dark`,
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@ -25,7 +27,7 @@ export class HeroSummaryCardV1 extends HandlebarsApplicationMixin(ActorSheetV2)
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resizable: false,
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},
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actions: {
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roll: this.rollDice,
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// roll: this.rollDice,
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},
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form: {
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submitOnChange: true,
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@ -43,15 +45,6 @@ export class HeroSummaryCardV1 extends HandlebarsApplicationMixin(ActorSheetV2)
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// #region Lifecycle
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async _preparePartContext(partId, ctx, opts) {
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ctx = await super._preparePartContext(partId, ctx, opts);
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delete ctx.document;
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delete ctx.fields;
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ctx.meta ??= {};
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ctx.meta.idp = this.document.uuid;
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ctx.meta.limited = this.actor.limited;
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ctx.meta.editable = ctx.editable;
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delete ctx.editable;
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ctx.actor = this.document;
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ctx = await HeroSummaryCardV1.prepareGuts(ctx);
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@ -134,24 +127,24 @@ export class HeroSummaryCardV1 extends HandlebarsApplicationMixin(ActorSheetV2)
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// #endregion
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// #region Actions
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static async rollDice(_$e, el) {
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const data = el.dataset;
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const formula = data.formula;
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Logger.debug(`Attempting to roll formula: ${formula}`);
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// static async rollDice(_$e, el) {
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// const data = el.dataset;
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// const formula = data.formula;
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// Logger.debug(`Attempting to roll formula: ${formula}`);
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let flavor;
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if (data.flavor) {
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flavor = localizer(
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data.flavor,
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);
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}
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// let flavor;
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// if (data.flavor) {
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// flavor = localizer(
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// data.flavor,
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// );
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// }
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const roll = new Roll(formula);
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await roll.evaluate();
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await roll.toMessage({
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speaker: ChatMessage.getSpeaker({ actor: this.actor }),
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flavor,
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});
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};
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// const roll = new Roll(formula);
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// await roll.evaluate();
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// await roll.toMessage({
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// speaker: ChatMessage.getSpeaker({ actor: this.actor }),
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// flavor,
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// });
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// };
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// #endregion
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};
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