Tweak the template/css structure
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1afffb0a73
commit
56fe115407
24 changed files with 10 additions and 7 deletions
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@ -32,7 +32,7 @@ export class HeroSkillsCardV1 extends GenericAppMixin(HandlebarsApplicationMixin
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static PARTS = {
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content: {
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template: filePath(`Apps/HeroSkillsCardV1/content.hbs`),
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template: filePath(`templates/Apps/HeroSkillsCardV1/content.hbs`),
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},
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};
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// #endregion
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@ -31,7 +31,7 @@ export class HeroSummaryCardV1 extends GenericAppMixin(HandlebarsApplicationMixi
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static PARTS = {
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content: {
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template: filePath(`Apps/HeroSummaryCardV1/content.hbs`),
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template: filePath(`templates/Apps/HeroSummaryCardV1/content.hbs`),
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},
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};
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// #endregion
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@ -19,7 +19,7 @@ export class CryptApp extends GenericAppMixin(HandlebarsApplicationMixin(Applica
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static PARTS = {
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main: {
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template: filePath(`Apps/CryptApp/main.hbs`),
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template: filePath(`templates/Apps/CryptApp/main.hbs`),
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},
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};
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// #endregion
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@ -11,7 +11,7 @@ export class RipCryptIcon extends StyledShadowElement(HTMLElement) {
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static formAssociated = false;
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/* Stuff for the mixin to use */
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static _stylePath = `components/icon.css`;
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static _stylePath = `css/components/icon.css`;
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static _cache = new Map();
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@ -60,7 +60,7 @@ export function StyledShadowElement(Base) {
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if (this.constructor._styles) {
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this._style.innerHTML = this.constructor._styles;
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} else {
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fetch(`./systems/${game.system.id}/Apps/${this.constructor._stylePath}`)
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fetch(`./systems/${game.system.id}/templates/${this.constructor._stylePath}`)
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.then(r => r.text())
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.then(t => {
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this.constructor._styles = t;
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@ -18,8 +18,8 @@
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"module/main.mjs"
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],
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"styles": [
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"Apps/common.css",
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"Apps/apps.css"
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"templates/css/common.css",
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"templates/Apps/apps.css"
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],
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"languages": [
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{
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3
templates/chat/roll.hbs
Normal file
3
templates/chat/roll.hbs
Normal file
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@ -0,0 +1,3 @@
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<div class="dice-roll">
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HELLO
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</div>
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