Tweak the template/css structure

This commit is contained in:
Oliver-Akins 2025-01-05 11:55:29 -07:00
parent 1afffb0a73
commit 56fe115407
24 changed files with 10 additions and 7 deletions

View file

@ -1,266 +0,0 @@
<div class="HeroSummaryCardV1">
{{!-- * Header --}}
<div class="header">
<div class="image">Logo Image</div>
<label class="row-alt" for="{{meta.idp}}-name">
Hero
</label>
<div>
Player
</div>
</div>
<input
id="{{meta.idp}}-name"
type="text"
class="hero_name row-alt"
value="{{actor.name}}"
name="name"
>
{{!-- * Armour --}}
<div class="armour"></div>
{{!-- * Fate & Advancement --}}
<div class="fate">
<label for="{{meta.idp}}-fate-path" class="col-header">Fate</label>
<select
class="row-alt"
id="{{meta.idp}}-fate-path"
name="system.fate"
>
{{rc-options fate.selected fate.options localize=true}}
</select>
</div>
{{#if meta.editable}}
<label
for="{{meta.idp}}-glory"
class="glory-label col-header"
>
{{ rc-i18n "RipCrypt.common.glory" }}
</label>
<input
id="{{meta.idp}}-glory"
type="number"
class="glory row-alt"
name="system.level.glory"
value="{{level.glory}}"
min="0"
>
{{else}}
<div
id="{{meta.idp}}-glory-label"
class="glory-label label col-header"
>
{{ rc-i18n "RipCrypt.common.glory" }}
</div>
<div
class="glory row-alt input"
aria-describedby="{{meta.idp}}-glory-label"
>
{{ level.glory }}
</div>
{{/if}}
{{#if meta.editable}}
<label
for="{{meta.idp}}-step"
class="step-label col-header"
>
{{ rc-i18n "RipCrypt.common.step" }}
</label>
<input
id="{{meta.idp}}-step"
type="number"
class="step row-alt"
name="system.level.step"
value="{{level.step}}"
min="1"
max="3"
>
{{else}}
<div
id="{{meta.idp}}-step-label"
class="step-label label col-header"
>
{{ rc-i18n "RipCrypt.common.step" }}
</div>
<div
class="step row-alt input"
aria-describedby="{{meta.idp}}-step-label"
>
{{ level.step }}
</div>
{{/if}}
<{{{ifThen meta.editable "label" "div"}}}
id="{{meta.idp}}-rank-label"
for="{{meta.idp}}-rank"
class="rank-label label col-header"
>
{{ rc-i18n "RipCrypt.common.rank" }}
</{{{ifThen meta.editable "label" "div"}}}>
{{#if meta.editable}}
<select
id="{{meta.idp}}-rank"
name="system.level.rank"
class="rank row-alt"
>
{{ rc-options level.rank.selected level.rank.options }}
</select>
{{else}}
<div
aria-describedby="{{meta.idp}}-rank-label"
class="rank row-alt input"
>
{{ level.rank.selected }}
</div>
{{/if}}
{{!-- * Weapons --}}
<table class="weapons">
<thead>
<tr>
<th class="label col-header">{{ rc-i18n "RipCrypt.common.weapon.plural" }}</th>
<th class="label col-header">{{ rc-i18n "RipCrypt.Apps.traits-range" }}</th>
<th class="label col-header">{{ rc-i18n "RipCrypt.common.wear" }}</th>
<th class="label col-header">{{ rc-i18n "RipCrypt.common.damage" }}</th>
</tr>
</thead>
<tbody>
{{#each weapons as | slot |}}
{{#if slot.empty}}
<tr
data-row="{{slot.index}}"
class="{{slot.class}}"
aria-hidden="true"
>
<td>{{ rc-i18n "RipCrypt.common.empty" }}</td>
<td></td>
<td></td>
<td></td>
</tr>
{{else}}
<tr data-row="{{slot.index}}" class="{{slot.class}}">
<td>{{ slot.data.name }}</td>
<td>
{{#if slot.data.system.traitString}}
<span class="traits">{{ slot.data.system.traitString }}</span>
{{/if}}
{{#if slot.data.system.rangeString}}
<span class="range">{{ slot.data.system.rangeString }}</span>
{{/if}}
</td>
<td>
{{ slot.data.system.wear.value }} / {{ slot.data.system.wear.max }}
</td>
<td>
{{ slot.data.system.damage }}
</td>
</tr>
{{/if}}
{{/each}}
</tbody>
</table>
{{!-- * Abilities --}}
<div class="abilities">
{{!-- Actual Abilities --}}
{{#each abilities as | ability |}}
<div class="ability">
<div class="compass">
{{#unless ability.readonly}}
<input
type="number"
id="{{@root.meta.idp}}-{{ability.id}}-input"
class="value"
value="{{ability.value}}"
name="system.ability.{{ability.id}}"
min=0
>
{{else}}
<span>{{ability.value}}</span>
{{/unless}}
{{#if @root.meta.editable}}
<button
type="button"
class="roll icon"
data-action="roll"
data-formula="{{ability.value}}d8rc4"
data-flavor="{{ability.name}} Roll (Difficulty: 4)"
>
<rc-icon
var:size="20px"
var:fill="currentColor"
name="icons/roll"
></rc-icon>
</button>
{{/if}}
</div>
{{#unless ability.readonly}}
<label
class="col-header"
for="{{@root.meta.idp}}-{{ability.id}}-input"
>
{{ ability.name }}
</label>
{{else}}
<div class="col-header label">
{{ ability.name }}
</div>
{{/unless}}
</div>
{{/each}}
{{!-- Health --}}
<div class="ability">
<div class="compass dual">
{{#if meta.editable}}
<input
type="number"
id="{{meta.idp}}-guts-value"
class="value"
name="system.guts.value"
value="{{guts.value}}"
min="0"
>
{{else}}
<span
class="value"
aria-describedby="{{meta.idp}}-guts-value-label"
{{!-- TODO: aria-label="{{ rc-i18n "RipCrypt.Apps.a11y.guts-value-readonly" }}" --}}
>
{{ guts.value }}
</span>
{{/if}}
<span
class="max"
aria-hidden="true"
{{!-- TODO: aria-label="{{ rc-i18n "RipCrypt.Apps.a11y.guts-max-readonly" }}" --}}
>
{{ guts.max }}
</span>
</div>
{{#if meta.editable}}
<label class="col-header" for="{{meta.idp}}-guts-value">
{{ rc-i18n "RipCrypt.common.guts" }}
</label>
{{else}}
<div class="col-header label" id="{{meta.idp}}-guts-value-label">
{{ rc-i18n "RipCrypt.common.guts" }}
</div>
{{/if}}
</div>
{{!-- Move & Run --}}
<div class="ability">
<div class="compass dual">
<span class="value">{{speed.move}}</span>
<span class="max">{{speed.run}}</span>
</div>
<div aria-hidden="true" class="col-header label">
{{rc-i18n "RipCrypt.Apps.move-run"}}
</div>
</div>
</div>
{{!-- * Equipment --}}
</div>