RC-110 | Prevent Armour/Shield Equipping based on slots

This commit is contained in:
Oliver-Akins 2025-02-16 11:41:32 -07:00
parent b33d7b59eb
commit 4ccfc03e59
6 changed files with 94 additions and 18 deletions

View file

@ -8,10 +8,11 @@ import { RipCryptCombatTracker } from "../Apps/sidebar/CombatTracker.mjs";
// Data Models
import { AmmoData } from "../data/Item/Ammo.mjs";
import { ArmourData } from "../data/Item/Armour.mjs";
import { CraftData } from "../data/Item/Craft.mjs";
import { GoodData } from "../data/Item/Good.mjs";
import { HeroData } from "../data/Actor/Hero.mjs";
import { ProtectorData } from "../data/Item/Protector.mjs";
import { ShieldData } from "../data/Item/Shield.mjs";
import { SkillData } from "../data/Item/Skill.mjs";
import { WeaponData } from "../data/Item/Weapon.mjs";
@ -49,10 +50,10 @@ Hooks.once(`init`, () => {
// #region Datamodels
CONFIG.Actor.dataModels.hero = HeroData;
CONFIG.Item.dataModels.ammo = AmmoData,
CONFIG.Item.dataModels.armour = ProtectorData;
CONFIG.Item.dataModels.armour = ArmourData;
CONFIG.Item.dataModels.craft = CraftData;
CONFIG.Item.dataModels.good = GoodData;
CONFIG.Item.dataModels.shield = ProtectorData;
CONFIG.Item.dataModels.shield = ShieldData;
CONFIG.Item.dataModels.skill = SkillData;
CONFIG.Item.dataModels.weapon = WeaponData;
// #endregion