RC-110 | Prevent Armour/Shield Equipping based on slots
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6 changed files with 94 additions and 18 deletions
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@ -8,10 +8,11 @@ import { RipCryptCombatTracker } from "../Apps/sidebar/CombatTracker.mjs";
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// Data Models
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import { AmmoData } from "../data/Item/Ammo.mjs";
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import { ArmourData } from "../data/Item/Armour.mjs";
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import { CraftData } from "../data/Item/Craft.mjs";
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import { GoodData } from "../data/Item/Good.mjs";
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import { HeroData } from "../data/Actor/Hero.mjs";
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import { ProtectorData } from "../data/Item/Protector.mjs";
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import { ShieldData } from "../data/Item/Shield.mjs";
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import { SkillData } from "../data/Item/Skill.mjs";
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import { WeaponData } from "../data/Item/Weapon.mjs";
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@ -49,10 +50,10 @@ Hooks.once(`init`, () => {
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// #region Datamodels
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CONFIG.Actor.dataModels.hero = HeroData;
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CONFIG.Item.dataModels.ammo = AmmoData,
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CONFIG.Item.dataModels.armour = ProtectorData;
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CONFIG.Item.dataModels.armour = ArmourData;
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CONFIG.Item.dataModels.craft = CraftData;
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CONFIG.Item.dataModels.good = GoodData;
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CONFIG.Item.dataModels.shield = ProtectorData;
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CONFIG.Item.dataModels.shield = ShieldData;
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CONFIG.Item.dataModels.skill = SkillData;
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CONFIG.Item.dataModels.weapon = WeaponData;
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// #endregion
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