Add a setting to make it so that range can be condensed on the Weapon sheet
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commit
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3 changed files with 40 additions and 3 deletions
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@ -76,6 +76,10 @@
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"abbrAccess": {
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"abbrAccess": {
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"name": "Abbreviate Access Names",
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"name": "Abbreviate Access Names",
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"hint": "Shortens the Access level names the way the book does. (e.g. \"Common\" becomes \"C\")"
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"hint": "Shortens the Access level names the way the book does. (e.g. \"Common\" becomes \"C\")"
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},
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"condensedRange": {
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"name": "Condense Weapon Range Input",
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"hint": "With this enabled, the weapon range will be displayed as \"X / Y\" when editing a weapon. While disabled it will be as displayed as two different rows, one for Short Range and one for Long Range"
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}
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}
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},
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},
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"Apps": {
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"Apps": {
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@ -77,7 +77,27 @@ export class WeaponData extends CommonItemData {
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path: `system.traits`,
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path: `system.traits`,
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value: this.traitString,
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value: this.traitString,
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},
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},
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{
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];
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// Add the range inputs depending on whether the user wants condensed range
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// or not.
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if (game.settings.get(`ripcrypt`, `condensedRange`)) {
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fields.push({
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type: `bar`,
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label: `RipCrypt.common.range`,
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value: {
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label: `RipCrypt.Apps.short-range`,
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path: `system.range.short`,
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value: this.range.short,
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},
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max: {
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label: `RipCrypt.Apps.long-range`,
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path: `system.range.long`,
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value: this.range.long,
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},
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});
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} else {
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fields.push({
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id: `short-range`,
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id: `short-range`,
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type: `integer`,
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type: `integer`,
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label: `RipCrypt.Apps.short-range`,
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label: `RipCrypt.Apps.short-range`,
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@ -92,7 +112,10 @@ export class WeaponData extends CommonItemData {
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path: `system.range.long`,
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path: `system.range.long`,
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value: this.range.long ?? ``,
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value: this.range.long ?? ``,
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min: 0,
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min: 0,
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},
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});
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};
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fields.push(
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{
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{
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id: `damage`,
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id: `damage`,
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type: `integer`,
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type: `integer`,
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@ -135,7 +158,7 @@ export class WeaponData extends CommonItemData {
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})),
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})),
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],
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],
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},
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},
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];
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);
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if (this.parent.isEmbedded) {
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if (this.parent.isEmbedded) {
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fields.push({
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fields.push({
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@ -10,4 +10,14 @@ export function registerUserSettings() {
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default: false,
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default: false,
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requiresReload: false,
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requiresReload: false,
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});
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});
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game.settings.register(`ripcrypt`, `condensedRange`, {
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name: `RipCrypt.setting.condensedRange.name`,
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hint: `RipCrypt.setting.condensedRange.hint`,
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scope: userScope,
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type: Boolean,
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config: true,
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default: true,
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requiresReload: false,
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});
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};
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};
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