Add a setting to make it so that range can be condensed on the Weapon sheet

This commit is contained in:
Oliver-Akins 2025-01-26 14:28:55 -07:00
parent 3cff9fda7d
commit 497756e8b1
3 changed files with 40 additions and 3 deletions

View file

@ -77,7 +77,27 @@ export class WeaponData extends CommonItemData {
path: `system.traits`,
value: this.traitString,
},
{
];
// Add the range inputs depending on whether the user wants condensed range
// or not.
if (game.settings.get(`ripcrypt`, `condensedRange`)) {
fields.push({
type: `bar`,
label: `RipCrypt.common.range`,
value: {
label: `RipCrypt.Apps.short-range`,
path: `system.range.short`,
value: this.range.short,
},
max: {
label: `RipCrypt.Apps.long-range`,
path: `system.range.long`,
value: this.range.long,
},
});
} else {
fields.push({
id: `short-range`,
type: `integer`,
label: `RipCrypt.Apps.short-range`,
@ -92,7 +112,10 @@ export class WeaponData extends CommonItemData {
path: `system.range.long`,
value: this.range.long ?? ``,
min: 0,
},
});
};
fields.push(
{
id: `damage`,
type: `integer`,
@ -135,7 +158,7 @@ export class WeaponData extends CommonItemData {
})),
],
},
];
);
if (this.parent.isEmbedded) {
fields.push({