RC-103 | Add Access to the rest of the item types that require it
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4ccfc03e59
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5 changed files with 84 additions and 7 deletions
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@ -28,12 +28,6 @@ export class WeaponData extends CommonItemData {
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}),
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damage: requiredInteger({ min: 0, initial: 0 }),
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wear: barAttribute(0, 0, 4),
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access: new fields.StringField({
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blank: true,
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nullable: false,
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trim: true,
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choices: gameTerms.Access,
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}),
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equipped: new fields.BooleanField({
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initial: false,
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required: true,
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@ -87,7 +81,7 @@ export class WeaponData extends CommonItemData {
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// #endregion
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// #region Sheet Data
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getFormFields(_ctx) {
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async getFormFields(_ctx) {
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const fields = [
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{
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id: `quantity`,
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@ -97,6 +91,24 @@ export class WeaponData extends CommonItemData {
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value: this.quantity,
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min: 0,
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},
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{
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id: `access`,
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type: `dropdown`,
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label: `Access`,
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path: `system.access`,
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value: this.access,
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limited: false,
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options: [
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{
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label: `RipCrypt.common.empty`,
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value: ``,
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},
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...gameTerms.Access.map(opt => ({
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label: `RipCrypt.common.access.${opt}`,
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value: opt,
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})),
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],
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},
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{
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id: `traits`,
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type: `string-set`,
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