Add functionality to the CryptApp to make it update/display the current difficulty, and rerender when it changes.

This commit is contained in:
Oliver-Akins 2025-02-01 22:18:53 -07:00
parent 495dafaf12
commit 31033017f7
11 changed files with 125 additions and 11 deletions

View file

@ -7,19 +7,31 @@ const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export class CryptApp extends GenericAppMixin(HandlebarsApplicationMixin(ApplicationV2)) {
// #region Options
static DEFAULT_OPTIONS = {
classes: [
`ripcrypt--CryptApp`,
],
window: {
title: `Crypt Overview`,
title: `Crypt`,
frame: true,
positioned: true,
resizable: false,
minimizable: true,
minimizable: false,
},
position: {
width: 100,
},
actions: {},
};
static PARTS = {
main: {
template: filePath(`templates/Apps/CryptApp/main.hbs`),
turnCount: {
template: filePath(`templates/Apps/CryptApp/turnCount.hbs`),
},
delveConditions: {
template: filePath(`templates/Apps/CryptApp/delveConditions.hbs`),
},
fate: {
template: filePath(`templates/Apps/CryptApp/fate.hbs`),
},
};
// #endregion
@ -31,9 +43,49 @@ export class CryptApp extends GenericAppMixin(HandlebarsApplicationMixin(Applica
return frame;
};
async _onRender(context, options) {
await super._onRender(context, options);
// Shortcut because users can't edit
if (!game.user.isGM) { return };
// Add event listener for the dropdown
if (options.parts.includes(`delveConditions`)) {
const select = this.element.querySelector(`#${this.id}-difficulty`);
select.addEventListener(`change`, async (ev) => {
const newDifficulty = parseInt(ev.target.value);
if (!Number.isNaN(newDifficulty)) {
await game.settings.set(`ripcrypt`, `dc`, newDifficulty);
};
this.render({ parts: [`delveConditions`] });
});
};
};
async _preparePartContext(partId, ctx, opts) {
ctx = await super._preparePartContext(partId, ctx, opts);
Logger.log(`Context`, ctx);
ctx.meta.editable = game.user.isGM;
switch (partId) {
case `delveConditions`: {
ctx = this._prepareDifficulty(ctx);
break;
};
};
Logger.log(`${partId} Context`, ctx);
return ctx;
};
_prepareDifficulty(ctx) {
ctx.options = [
{ label: `RipCrypt.common.difficulties.easy`, value: 4 },
{ label: `RipCrypt.common.difficulties.normal`, value: 5 },
{ label: `RipCrypt.common.difficulties.tough`, value: 6 },
{ label: `RipCrypt.common.difficulties.hard`, value: 7 },
];
ctx.difficulty = game.settings.get(`ripcrypt`, `dc`);
return ctx;
};
// #endregion

View file

@ -4,5 +4,8 @@ export function registerMetaSettings() {
type: Number,
config: false,
requiresReload: false,
onChange: () => {
CONFIG.ui.crypt.render({ parts: [ `delveConditions` ]});
},
});
};