Add support for the Good item type to represent all misc items in the game
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56
module/data/Item/Good.mjs
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56
module/data/Item/Good.mjs
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import { CommonItemData } from "./Common.mjs";
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const { fields } = foundry.data;
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export class GoodData extends CommonItemData {
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// MARK: Schema
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static defineSchema() {
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const schema = super.defineSchema();
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schema.description = new fields.HTMLField({
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blank: true,
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nullable: false,
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trim: true,
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});
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return schema;
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};
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// MARK: Base Data
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prepareBaseData() {
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super.prepareBaseData();
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};
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// MARK: Derived Data
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prepareDerivedData() {
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super.prepareDerivedData();
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};
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// #region Getters
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// #endregion
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// #region Sheet Data
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async getFormFields(_ctx) {
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const fields = [
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{
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id: `quantity`,
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type: `integer`,
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label: `RipCrypt.common.quantity`,
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path: `system.quantity`,
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value: this.quantity,
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min: 0,
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},
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{
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id: `description`,
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type: `prosemirror`,
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label: `RipCrypt.common.description`,
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path: `system.description`,
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uuid: this.parent.uuid,
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value: await TextEditor.enrichHTML(this.description),
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collaborative: false,
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},
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];
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return fields;
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};
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// #endregion
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};
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