Update the turn marker settings on first load

This commit is contained in:
Oliver-Akins 2025-02-15 02:10:32 -07:00
parent 463b0c4553
commit 26534ec0ca
4 changed files with 20 additions and 0 deletions

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assets/turn-marker.png Normal file

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@ -103,6 +103,7 @@ Hooks.once(`init`, () => {
// #region Token Attrs // #region Token Attrs
CONFIG.Actor.trackableAttributes.hero = HeroData.trackableAttributes; CONFIG.Actor.trackableAttributes.hero = HeroData.trackableAttributes;
// #endregion
registerCustomComponents(); registerCustomComponents();
Handlebars.registerHelper(helpers); Handlebars.registerHelper(helpers);

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@ -1,3 +1,4 @@
import { filePath } from "../consts.mjs";
import { Logger } from "../utils/Logger.mjs"; import { Logger } from "../utils/Logger.mjs";
Hooks.once(`ready`, () => { Hooks.once(`ready`, () => {
@ -21,4 +22,15 @@ Hooks.once(`ready`, () => {
if (game.settings.get(`ripcrypt`, `showDelveTour`)) { if (game.settings.get(`ripcrypt`, `showDelveTour`)) {
ui.crypt.render({ force: true }); ui.crypt.render({ force: true });
}; };
// MARK: 1-time updates
if (!game.settings.get(`ripcrypt`, `firstLoadFinished`)) {
// Update the turnMarker to be the RipCrypt defaults
const combatConfig = game.settings.get(`core`, `combatTrackerConfig`);
combatConfig.turnMarker.src = filePath(`assets/turn-marker.png`);
combatConfig.turnMarker.animation = `spinPulse`;
game.settings.set(`core`, `combatTrackerConfig`, combatConfig);
}
game.settings.set(`ripcrypt`, `firstLoadFinished`, true);
}); });

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@ -30,4 +30,11 @@ export function registerMetaSettings() {
await ui.combat.render({ parts: [ `tracker` ] }); await ui.combat.render({ parts: [ `tracker` ] });
}, },
}); });
game.settings.register(`ripcrypt`, `firstLoadFinished`, {
scope: `world`,
type: Boolean,
initial: false,
requiresReload: false,
});
}; };