Update the turn marker settings on first load
This commit is contained in:
parent
463b0c4553
commit
26534ec0ca
4 changed files with 20 additions and 0 deletions
BIN
assets/turn-marker.png
Normal file
BIN
assets/turn-marker.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 231 KiB |
|
|
@ -103,6 +103,7 @@ Hooks.once(`init`, () => {
|
||||||
|
|
||||||
// #region Token Attrs
|
// #region Token Attrs
|
||||||
CONFIG.Actor.trackableAttributes.hero = HeroData.trackableAttributes;
|
CONFIG.Actor.trackableAttributes.hero = HeroData.trackableAttributes;
|
||||||
|
// #endregion
|
||||||
|
|
||||||
registerCustomComponents();
|
registerCustomComponents();
|
||||||
Handlebars.registerHelper(helpers);
|
Handlebars.registerHelper(helpers);
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,4 @@
|
||||||
|
import { filePath } from "../consts.mjs";
|
||||||
import { Logger } from "../utils/Logger.mjs";
|
import { Logger } from "../utils/Logger.mjs";
|
||||||
|
|
||||||
Hooks.once(`ready`, () => {
|
Hooks.once(`ready`, () => {
|
||||||
|
|
@ -21,4 +22,15 @@ Hooks.once(`ready`, () => {
|
||||||
if (game.settings.get(`ripcrypt`, `showDelveTour`)) {
|
if (game.settings.get(`ripcrypt`, `showDelveTour`)) {
|
||||||
ui.crypt.render({ force: true });
|
ui.crypt.render({ force: true });
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// MARK: 1-time updates
|
||||||
|
if (!game.settings.get(`ripcrypt`, `firstLoadFinished`)) {
|
||||||
|
// Update the turnMarker to be the RipCrypt defaults
|
||||||
|
const combatConfig = game.settings.get(`core`, `combatTrackerConfig`);
|
||||||
|
combatConfig.turnMarker.src = filePath(`assets/turn-marker.png`);
|
||||||
|
combatConfig.turnMarker.animation = `spinPulse`;
|
||||||
|
game.settings.set(`core`, `combatTrackerConfig`, combatConfig);
|
||||||
|
}
|
||||||
|
|
||||||
|
game.settings.set(`ripcrypt`, `firstLoadFinished`, true);
|
||||||
});
|
});
|
||||||
|
|
|
||||||
|
|
@ -30,4 +30,11 @@ export function registerMetaSettings() {
|
||||||
await ui.combat.render({ parts: [ `tracker` ] });
|
await ui.combat.render({ parts: [ `tracker` ] });
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
|
||||||
|
game.settings.register(`ripcrypt`, `firstLoadFinished`, {
|
||||||
|
scope: `world`,
|
||||||
|
type: Boolean,
|
||||||
|
initial: false,
|
||||||
|
requiresReload: false,
|
||||||
|
});
|
||||||
};
|
};
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue