Get the delve tour incrementer changes working and affecting fate as well

This commit is contained in:
Oliver-Akins 2025-03-01 23:40:39 -07:00
parent 7639962130
commit 110823a26b
9 changed files with 174 additions and 14 deletions

View file

@ -1,6 +1,7 @@
import { distanceBetweenFates } from "../utils/distanceBetweenFates.mjs";
import { distanceBetweenFates, nextFate, previousFate } from "../utils/fates.mjs";
import { filePath } from "../consts.mjs";
import { gameTerms } from "../gameTerms.mjs";
import { localizer } from "../utils/Localizer.mjs";
import { Logger } from "../utils/Logger.mjs";
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
@ -128,35 +129,96 @@ export class DelveDiceHUD extends HandlebarsApplicationMixin(ApplicationV2) {
this.#animateCompassTo();
};
if (parts.includes(`sandsOfFate`)) {};
if (parts.includes(`sandsOfFate`)) {
this.#animateSandsTo();
};
};
#animateCompassTo(newFate) {
if (newFate === this._currentFate) { return };
/** @type {HTMLElement|undefined} */
const pointer = this.element.querySelector(`.compass-pointer`);
if (!pointer) { return };
newFate ??= game.settings.get(`ripcrypt`, `currentFate`);
let distance = distanceBetweenFates(this._currentFate, newFate);
Logger.table({ newFate, fate: this._currentFate, distance, _rotation: this._rotation });
if (distance === 3) { distance = -1 };
this._rotation += distance * 90;
pointer.style.setProperty(`transform`, `rotate(${this._rotation}deg)`);
this._currentFate = newFate;
};
#animateSandsTo(newSands) {
/** @type {HTMLElement|undefined} */
const sands = this.element.querySelector(`.sands-value`);
if (!sands) { return };
newSands ??= game.settings.get(`ripcrypt`, `sandsOfFate`);
sands.innerHTML = newSands;
this._sandsOfFate = newSands;
};
// #endregion
// #region Actions
static async #tourDelta() {};
/** @this {DelveDiceHUD} */
static async #tourDelta(_event, element) {
const delta = parseInt(element.dataset.delta);
const initial = game.settings.get(`ripcrypt`, `sandsOfFateInitial`);
let newSands = this._sandsOfFate + delta;
if (newSands > initial) {
Logger.info(`Cannot go to a previous Delve Tour above the initial value`);
return;
};
if (newSands === 0) {
newSands = initial;
await this.alertCrypticEvent();
};
switch (Math.sign(delta)) {
case -1: {
game.settings.set(`ripcrypt`, `currentFate`, nextFate(this._currentFate));
break;
}
case 1: {
game.settings.set(`ripcrypt`, `currentFate`, previousFate(this._currentFate));
break;
}
};
this.#animateSandsTo(newSands);
game.settings.set(`ripcrypt`, `sandsOfFate`, newSands);
};
/** @this {DelveDiceHUD} */
static async #setFate(_event, element) {
const fate = element.dataset.toFate;
this.#animateCompassTo(fate);
// must be done after animate, otherwise it won't change the rotation
this._currentFate = fate;
game.settings.set(`ripcrypt`, `currentFate`, fate);
};
// #endregion
// #region Public API
async alertCrypticEvent() {
const alertType = game.settings.get(`ripcrypt`, `onCrypticEvent`);
if (alertType === `nothing`) { return };
if ([`both`, `notif`].includes(alertType)) {
ui.notifications.info(
localizer(`RipCrypt.notifs.info.cryptic-event-alert`),
{ console: false },
);
};
if ([`both`, `pause`].includes(alertType) && game.user.isGM) {
game.togglePause(true, { broadcast: true });
};
};
// #endregion
};