oft/module/settings/autoUnpauseOnLoad.mjs

42 lines
1.2 KiB
JavaScript

import { SettingStatusEnum, status } from "../utils/SettingStatus.mjs";
import { __ID__ } from "../consts.mjs";
import { Logger } from "../utils/Logger.mjs";
import { registerDevSetting } from "../utils/SubMenuSettings.mjs";
const key = `autoUnpauseOnLoad`;
export function autoUnpauseOnLoad() {
status[key] = SettingStatusEnum.Unknown;
const prevented = Hooks.call(`${__ID__}.preventSetting`, key);
if (!prevented) {
Logger.log(`Preventing setting "${key}" from being registered`);
status[key] = SettingStatusEnum.Blocked;
return;
};
// #region Registration
Logger.log(`Registering setting: ${key}`);
registerDevSetting(__ID__, key, {
name: `OFT.setting.${key}.name`,
hint: `OFT.setting.${key}.hint`,
scope: `client`,
type: Boolean,
default: false,
config: game.user.isGM,
requiresReload: false,
});
// #endregion Registration
// #region Implementation
Hooks.once(`ready`, () => {
const autoUnpause = game.settings.get(__ID__, key);
if (autoUnpause && game.paused) {
Logger.debug(`setting:${key} | Unpausing the game`);
game.togglePause(false, { broadcast: true });
};
});
// #endregion Implementation
status[key] = SettingStatusEnum.Registered;
};