import { SettingStatusEnum, status } from "../utils/SettingStatus.mjs"; import { __ID__ } from "../consts.mjs"; import { Logger } from "../utils/Logger.mjs"; import { preventTweakRegistration } from "../utils/preRegisterTweak.mjs"; import { registerCategorySetting } from "../utils/SubMenuSettings.mjs"; const key = `hotbarButtonGap`; export function hotbarButtonGap() { status[key] = SettingStatusEnum.Unknown; if (preventTweakRegistration(key)) { return }; // #region Registration Logger.log(`Registering setting: ${key}`); document.body.classList.add(`${__ID__}-${key}`); registerCategorySetting(`hotbar`, __ID__, key, { name: `OFT.setting.${key}.name`, hint: `OFT.setting.${key}.hint`, scope: `user`, type: new foundry.data.fields.NumberField({ min: 0, max: 16, step: 1, }), default: 8, config: true, requiresReload: false, onChange: (newValue) => { document.body.style.setProperty(`--hotbar-button-gap`, `${newValue}px`); }, }); // #endregion Registration // #region Implementation const buttonGap = game.settings.get(__ID__, key); document.body.style.setProperty(`--hotbar-button-gap`, `${buttonGap}px`); // #endregion Implementation status[key] = SettingStatusEnum.Registered; };