Rename __ID to __ID__
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9 changed files with 43 additions and 33 deletions
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@ -1,4 +1,4 @@
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import { __ID } from "../consts.mjs";
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import { __ID__ } from "../consts.mjs";
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import { Logger } from "../utils/Logger.mjs";
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const key = `startingSidebarTab`;
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@ -7,7 +7,7 @@ export function startingSidebarTab() {
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// #region Registration
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Logger.log(`Registering setting: ${key}`);
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game.settings.register(__ID, key, {
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game.settings.register(__ID__, key, {
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name: `OFT.setting.${key}.name`,
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hint: `OFT.setting.${key}.hint`,
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type: new foundry.data.fields.StringField({
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@ -41,7 +41,7 @@ export function startingSidebarTab() {
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// #region Implementation
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Hooks.once(`ready`, () => {
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const defaultTab = game.settings.get(__ID, key);
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const defaultTab = game.settings.get(__ID__, key);
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if (defaultTab) {
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Logger.debug(`Changing tab to:`, defaultTab);
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ui.sidebar.changeTab(defaultTab, `primary`);
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