Rename __ID to __ID__
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9 changed files with 43 additions and 33 deletions
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@ -1,11 +1,11 @@
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import { __ID } from "../consts.mjs";
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import { __ID__ } from "../consts.mjs";
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import { Logger } from "../utils/Logger.mjs";
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const key = `preventUserConfigOpen`;
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export function preventUserConfigOpen() {
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const prevented = Hooks.call(`${__ID}.preventSetting`, key);
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const prevented = Hooks.call(`${__ID__}.preventSetting`, key);
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if (!prevented) {
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Logger.log(`Preventing setting "${key}" from being registered`);
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return;
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@ -13,7 +13,7 @@ export function preventUserConfigOpen() {
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// #region Registration
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Logger.log(`Registering setting: ${key}`);
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game.settings.register(__ID, key, {
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game.settings.register(__ID__, key, {
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name: `OFT.setting.${key}.name`,
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hint: `OFT.setting.${key}.hint`,
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scope: `user`,
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@ -26,7 +26,7 @@ export function preventUserConfigOpen() {
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// #region Implementation
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Hooks.once(`renderUserConfig`, (app, element) => {
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if (!game.ready && game.settings.get(__ID, key)) {
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if (!game.ready && game.settings.get(__ID__, key)) {
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element.style.display = `none`;
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app.close();
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};
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