Group all of the hotbar settings into a submenu (closes #15)
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d71997a508
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6 changed files with 44 additions and 6 deletions
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@ -46,6 +46,11 @@
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"name": "Developer Settings",
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"hint": "Tweaks that are relevant if you are developing something within Foundry, but are rarely useful outside of that context.",
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"label": "Configure Dev Settings"
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},
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"hotbarSettings": {
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"name": "Hotbar Settings",
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"hint": "Tweaks that modify Foundry's hotbar",
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"label": "Configure Hotbar"
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}
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},
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"apps": {
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21
module/apps/HotbarSettingsMenu.mjs
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21
module/apps/HotbarSettingsMenu.mjs
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@ -0,0 +1,21 @@
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import { categories } from "../utils/SubMenuSettings.mjs";
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import { OFTSettingsMenu } from "./OFTSettingsMenu.mjs";
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export class HotbarSettingsMenu extends OFTSettingsMenu {
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static DEFAULT_OPTIONS = {
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window: {
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title: `OFT.menu.hotbarSettings.name`,
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},
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};
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static get _SETTINGS() {
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const settings = categories.get(`hotbar`);
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const settingIDs = [];
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for (const [settingID, shown] of settings.entries()) {
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if (shown) {
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settingIDs.push(settingID);
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};
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};
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return settingIDs;
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};
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};
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@ -17,6 +17,7 @@ import { DevSettingsMenu } from "./apps/DevSettingsMenu.mjs";
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// Misc
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import { __ID__ } from "./consts.mjs";
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import { HotbarSettingsMenu } from "./apps/HotbarSettingsMenu.mjs";
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Hooks.on(`setup`, () => {
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@ -30,11 +31,19 @@ Hooks.on(`setup`, () => {
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addGlobalDocReferrer();
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autoUnpauseOnLoad();
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chatSidebarBackground();
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startSidebarExpanded();
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startingSidebarTab();
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game.settings.registerMenu(__ID__, `hotbarSettings`, {
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name: `OFT.menu.hotbarSettings.name`,
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hint: `OFT.menu.hotbarSettings.hint`,
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label: `OFT.menu.hotbarSettings.label`,
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restricted: false,
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type: HotbarSettingsMenu,
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});
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hotbarButtonSize();
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hotbarButtonGap();
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repositionHotbar();
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chatSidebarBackground();
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startSidebarExpanded();
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startingSidebarTab();
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preventUserConfigOpen();
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});
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@ -1,5 +1,6 @@
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import { __ID__ } from "../consts.mjs";
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import { Logger } from "../utils/Logger.mjs";
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import { registerCategorySetting } from "../utils/SubMenuSettings.mjs";
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const key = `hotbarButtonGap`;
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@ -14,7 +15,7 @@ export function hotbarButtonGap() {
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// #region Registration
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Logger.log(`Registering setting: ${key}`);
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document.body.classList.add(`${__ID__}-${key}`);
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game.settings.register(__ID__, key, {
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registerCategorySetting(`hotbar`, __ID__, key, {
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name: `OFT.setting.${key}.name`,
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hint: `OFT.setting.${key}.hint`,
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scope: `user`,
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@ -1,5 +1,6 @@
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import { __ID__ } from "../consts.mjs";
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import { Logger } from "../utils/Logger.mjs";
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import { registerCategorySetting } from "../utils/SubMenuSettings.mjs";
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const key = `hotbarButtonSize`;
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@ -14,7 +15,7 @@ export function hotbarButtonSize() {
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// #region Registration
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Logger.log(`Registering setting: ${key}`);
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document.body.classList.add(`${__ID__}-${key}`);
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game.settings.register(__ID__, key, {
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registerCategorySetting(`hotbar`, __ID__, key, {
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name: `OFT.setting.${key}.name`,
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hint: `OFT.setting.${key}.hint`,
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scope: `user`,
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@ -1,5 +1,6 @@
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import { __ID__ } from "../consts.mjs";
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import { Logger } from "../utils/Logger.mjs";
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import { registerCategorySetting } from "../utils/SubMenuSettings.mjs";
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const key = `repositionHotbar`;
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@ -13,7 +14,7 @@ export function repositionHotbar() {
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// #region Registration
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Logger.log(`Registering setting: ${key}`);
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game.settings.register(__ID__, key, {
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registerCategorySetting(`hotbar`, __ID__, key, {
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name: `OFT.setting.${key}.name`,
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hint: `OFT.setting.${key}.hint`,
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scope: `user`,
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