Macros/Axolotl-with-a-Gun/guns/rocket-launcher.mjs

97 lines
2.5 KiB
JavaScript

const notifStyle = `
font-size: 1.5rem;
margin: 0.5rem 0;
padding: 6px 8px;
box-shadow: 0 0 10px var(--color-shadow-dark);
color: var(--color-text-light-1);
border-radius: 5px;
text-align: center;`;
const greenNotif = `
background: var(--color-level-success-bg);
border: 1px solid var(--color-level-success-border);`;
const redNotif = `
background: var(--color-level-error-bg);
border: 1px solid var(--color-level-error);`;
async function rollDice() {
const sidesOnDice = 6;
const answers = await DialogManager.ask({
id: `rocket-launcher-dice-pool`,
question: `Set up your dice pool:`,
inputs: [
{
key: `statBase`,
inputType: `number`,
label: `Stat Base`,
autofocus: true,
},
{
key: `extraDice`,
inputType: `number`,
label: `Extra Dice`,
defaultValue: 0,
},
],
});
const { statBase, extraDice, } = answers;
let rollMode = game.settings.get(`core`, `rollMode`);
let diceCount = statBase;
diceCount += extraDice;
let successes = 0;
let critsOnly = 0;
const results = [];
for (let i = diceCount; i > 0; i--) {
let r = new Roll(`1d${sidesOnDice}`);
await r.evaluate();
let classes = `roll die d${sidesOnDice}`;
const total = r.total;
if (total === statBase + 1 || total === statBase - 1) {
successes += 2;
critsOnly += 1;
classes += ` success`;
} else {
classes += ` discarded`;
}
// Save dice stats if present
WorldAPI?.saveRollValue?.(sidesOnDice, total);
results.push(`<li class="${classes}">${total}</li>`);
}
WorldAPI?.saveRollValue?.(20, Math.min(diceCount, 20));
WorldAPI?.saveRollValue?.(100, successes === 0 ? 100 : successes);
let content = `Rolls:<div class="dice-tooltip"><ol class="dice-rolls">${results.join(`\n`)}</ol></div><hr>Gain 1 Momentum<br>Successes: ${successes}<br>Crits: ${critsOnly}`;
if (successes >= 8) {
content += `<div style="${notifStyle} ${greenNotif}">POP OFF</div> Add one to your hobby stat and gain 1 additional Momentum!`;
}
else if (successes === 0) {
content += `<div style="${notifStyle} ${redNotif}">Pinned Down</div> Roll a d6, rescuing you becomes a new objective`;
}
if (rollMode === CONST.DICE_ROLL_MODES.BLIND) {
ui.notifications.info(`Cannot make a blind roll from the macro, rolling with mode "Private GM Roll" instead`);
rollMode = CONST.DICE_ROLL_MODES.PRIVATE;
};
const chatData = ChatMessage.applyRollMode(
{
flavor: `(Gun: Rocket Launcher)`,
content,
},
rollMode,
);
await ChatMessage.implementation.create(chatData);
}
rollDice();