46 lines
1.1 KiB
JavaScript
46 lines
1.1 KiB
JavaScript
const diceCount = await DialogManager.ask({
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id: `horrors-dice-pool`,
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inputs: [
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{
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key: `diceCount`,
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inputType: `number`,
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label: `Dice Count`,
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autofocus: true,
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},
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],
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});
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let rollMode = game.settings.get(`core`, `rollMode`);
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let r = new Roll(`${diceCount}d6cs<4`);
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await r.evaluate();
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const successes = r.total;
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const privacy = stats.utils.determinePrivacyFromRollMode(rollMode);
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await CONFIG.stats.db.createRows(
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`Dice/d6`,
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game.user.id,
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r.dice[0].results.map(d => ({ value: d.result, privacy })),
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{ rerender: false },
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);
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await CONFIG.stats.db.createRow(
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`AwaG/Count of Successes`,
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game.user.id,
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{ value: successes, privacy },
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{ rerender: false },
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);
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await CONFIG.stats.db.createRow(
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`AwaG/Amount of Dice Rolled`,
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game.user.id,
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{ value: diceCount, privacy },
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{ rerender: false },
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);
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CONFIG.stats.db.render();
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const chatData = ChatMessage.applyRollMode(
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{ rolls: [r], },
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rollMode,
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);
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await ChatMessage.implementation.create(chatData);
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const clock = window.clockDatabase.getName(`Attacking Dice`);
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window.clockDatabase.update({ id: clock.id, value: successes });
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