Update the gun macros
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9d4704897f
commit
9cee87b81e
6 changed files with 403 additions and 6 deletions
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@ -36,12 +36,17 @@ async function main() {
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},
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],
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});
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const { statBase, extraDice } = answers;
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const { extraDice } = answers;
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let { statBase } = answers;
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let rollMode = game.settings.get(`core`, `rollMode`);
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let diceCount = statBase;
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diceCount += extraDice;
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if (statBase === 6) {
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diceCount += 6;
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};
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let statGain = 0;
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let gunLoss = 0;
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let successes = 0;
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let critsOnly = 0;
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@ -68,9 +73,16 @@ async function main() {
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classes += ` success`;
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}
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if (statBase === 6 && i <= 6) {
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if (i === 6) {
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statBase -= 1;
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};
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continue
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}
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if (succeeded) {
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try {
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const { holdTheTrigger } = await DialogManager.ask({
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const { holdTheTrigger, ventHeat } = await DialogManager.ask({
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id: `mini-gun-hold-the-trigger`,
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question: `Hold The Trigger?`,
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inputs: [
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@ -102,16 +114,17 @@ async function main() {
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heatMeter += (holdTheTrigger ? 1 : -1);
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if (holdTheTrigger) {
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diceCount += 1;
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}
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};
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if (heatMeter >= 6) {
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heatMeter = 0;
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gunLoss += 2;
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}
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statBase -= 2;
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};
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} catch {};
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}
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// Save dice stats if present
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WorldAPI?.saveRollValue?.(sidesOnDice, total);
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WorldAPI?.saveRollValue?.(6, total);
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results.push(`<li class="${classes}">${total}</li>`);
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};
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