Update all of the macros to account for the new module to track stats with
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9cee87b81e
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11 changed files with 315 additions and 244 deletions
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@ -45,6 +45,7 @@ async function rollDice() {
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let successes = 0;
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let critsOnly = 0;
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const results = [];
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const resultValues = [];
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for (let i = diceCount; i > 0; i--) {
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let r = new Roll(`1d${sidesOnDice}`);
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await r.evaluate();
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@ -64,32 +65,56 @@ async function rollDice() {
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classes += ` success`;
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}
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// Save dice stats if present
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WorldAPI?.saveRollValue?.(sidesOnDice, total);
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resultValues.push(total);
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results.push(`<li class="${classes}">${total}</li>`);
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}
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successes = Math.max(successes, 1);
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WorldAPI?.saveRollValue?.(20, Math.min(diceCount, 20));
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WorldAPI?.saveRollValue?.(100, successes === 0 ? 100 : successes);
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let content = `Rolls:<div class="dice-tooltip"><ol class="dice-rolls">${results.join(`\n`)}</ol></div><hr>Gain 1 Momentum<br>Successes: ${successes}<br>Crits: ${critsOnly}`;
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let successType = `Normal`;
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if (successes >= 8) {
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content += `<div style="${notifStyle} ${greenNotif}">POP OFF</div> Add one to your hobby stat and gain 1 additional Momentum!`;
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content += `<div style="${notifStyle} ${greenNotif}">POP OFF</div> Add one to your gun stat and gain 1 additional Momentum!`;
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successType = `Popped Off`;
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}
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else if (successes === 0) {
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content += `<div style="${notifStyle} ${redNotif}">Pinned Down</div> Roll a d6, rescuing you becomes a new objective`;
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}
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successType = `Downed`;
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};
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if (rollMode === CONST.DICE_ROLL_MODES.BLIND) {
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ui.notifications.info(`Cannot make a blind roll from the macro, rolling with mode "Private GM Roll" instead`);
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rollMode = CONST.DICE_ROLL_MODES.PRIVATE;
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};
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const privacy = stats.utils.determinePrivacyFromRollMode(rollMode);
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await CONFIG.stats.db.createRows(
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`Dice/d6`,
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game.user.id,
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resultValues.map(value => ({ value, privacy })),
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{ rerender: false },
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);
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await CONFIG.stats.db.createRow(
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`AwaG/Type of Success`,
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game.user.id,
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{ value: successType, privacy },
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{ rerender: false },
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);
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await CONFIG.stats.db.createRow(
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`AwaG/Count of Successes`,
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game.user.id,
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{ value: successes, privacy },
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{ rerender: false },
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);
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await CONFIG.stats.db.createRow(
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`AwaG/Amount of Dice Rolled`,
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game.user.id,
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{ value: diceCount, privacy },
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{ rerender: false },
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);
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CONFIG.stats.db.render();
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const chatData = ChatMessage.applyRollMode(
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{
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flavor: `(Gun: Glock)`,
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