Add a macro for One Honk Two Furious' rolling logic
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153
One-Honk-Two-Furious/roll.mjs
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153
One-Honk-Two-Furious/roll.mjs
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const notifStyle = `
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font-size: 1.5rem;
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margin: 0.5rem 0;
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padding: 6px 8px;
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box-shadow: 0 0 10px var(--color-shadow-dark);
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color: white;
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border-radius: 5px;
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text-align: center;
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background: var(--color-level-info-bg);
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border: 1px solid var(--color-level-info-border);`;
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const greenNotif = `
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background: var(--color-level-success-bg);
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border: 1px solid var(--color-level-success-border);`;
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const redNotif = `
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background: var(--color-level-error-bg);
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border: 1px solid var(--color-level-error);`;
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async function rollDice() {
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const response = await taf.DialogManager.ask({
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id: `hjonkin-dice-pool`,
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inputs: [
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{
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type: `select`,
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key: `stat`,
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inputType: `number`,
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label: `Stat Base`,
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autofocus: true,
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options: [
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{ label: "Heroism", value: "heroism" },
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{ label: "Observation", value: "observation" },
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{ label: "Nimbleness", value: "nimbleness" },
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{ label: "Khaos", value: "khaos" },
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]
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},
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{ type: `divider` },
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{
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type: `details`,
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details: `If your goose shows impressive problem solving, or extreme stupidity (like swimming in lava), your dice pool may be affected accordingly.`,
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},
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{
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type: `checkbox`,
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key: `inspo`,
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label: `Inspiration (+1d6)`,
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},
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{
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type: `checkbox`,
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key: `unspo`,
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label: `Unspiration (-1d6)`,
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},
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],
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});
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// Handle all of the non-success states
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if (response.state === `errored`) {
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ui.notifications.error(response.error);
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return;
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};
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if (response.state === `fronted`) {
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return;
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};
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let rollMode = game.settings.get(`core`, `rollMode`);
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console.log(response);
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const { stat, inspo, unspo } = response.answers;
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if (game.user.isGM) {
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ui.notifications.info(`The macro won't work for GMs`);
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return;
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};
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const attr = game.user.character.system.attr[stat];
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let diceCount = attr.value;
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if (inspo) diceCount++;
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if (unspo) diceCount--;
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let modifier = `kh1`;
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if (diceCount <= 0) {
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diceCount = 2 + Math.abs(diceCount);
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modifier = `kl1`;
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};
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console.table({modifier, diceCount});
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const r = new Roll(`${diceCount}d6${modifier}`);
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await r.evaluate();
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console.log(r)
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const diceResults = [];
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const diceHTML = [];
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let countOfOnes = 0;
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let countOfSixes = 0;
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for (let die of r.dice) {
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for (const result of die.results) {
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let classes = [`roll`, `dice`, `d6`];
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if (result.result === 6) countOfSixes++;
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else if (result.result === 1) countOfOnes++;
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if (result.active) classes.push(`success`);
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if (result.discarded) classes.push(`discarded`);
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diceResults.push(result.result);
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diceHTML.push(`<li class="${classes.join(` `)}">${result.result}</li>`);
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};
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};
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const total = r.total;
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let outcome;
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let notifType = ``;
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switch (total) {
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case 1:
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case 2:
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case 3:
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outcome = `Failure`;
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notifType = redNotif;
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break;
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case 4:
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case 5:
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outcome = `Partial Success`;
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break;
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case 6:
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outcome = `Full Success!`;
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notifType = greenNotif;
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break;
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};
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let content = `Rolls:<div class="dice-tooltip"><ol class="dice-rolls">${diceHTML.join(`\n`)}</ol></div><hr><div style="${notifStyle} ${notifType}">${outcome}</div>`;
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if (countOfSixes >= 2) {
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content += `<div style="${notifStyle} ${greenNotif}">Good Luck</div>`;
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};
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if (countOfOnes >= 2) {
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content += `<div style="${notifStyle} ${redNotif}">Bad Luck</div>`;
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};
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if (rollMode === CONST.DICE_ROLL_MODES.BLIND) {
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ui.notifications.info(`Cannot make a blind roll from the macro, rolling with mode "Private GM Roll" instead`);
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rollMode = CONST.DICE_ROLL_MODES.PRIVATE;
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};
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const chatData = ChatMessage.applyRollMode(
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{
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flavor: `${attr.name} Roll`,
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content,
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},
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rollMode,
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);
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await ChatMessage.implementation.create(chatData);
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};
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await rollDice();
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