Correct typos in output
This commit is contained in:
parent
03a24fefc3
commit
557431235b
8 changed files with 10 additions and 10 deletions
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@ -81,7 +81,7 @@ async function rollDice() {
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let successType = `Normal`;
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let successType = `Normal`;
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if (successes >= 8) {
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if (successes >= 8) {
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content += `<div style="${notifStyle} ${greenNotif}">POP OFF</div> Add one to your hobby stat and gain 1 additional Momentum!`;
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content += `<div style="${notifStyle} ${greenNotif}">POP OFF</div> Add one to your Axolotl stat and gain 1 additional Momentum!`;
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successType = `Popped Off`;
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successType = `Popped Off`;
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}
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}
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else if (successes === 0) {
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else if (successes === 0) {
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@ -76,7 +76,7 @@ async function rollDice() {
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let successType = `Normal`;
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let successType = `Normal`;
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if (successes >= 8) {
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if (successes >= 8) {
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content += `<div style="${notifStyle} ${greenNotif}">POP OFF</div> Add one to your gun stat and gain 1 additional Momentum!`;
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content += `<div style="${notifStyle} ${greenNotif}">POP OFF</div> Add one to your Axolotl stat and gain 1 additional Momentum!`;
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successType = `Popped Off`;
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successType = `Popped Off`;
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}
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}
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else if (successes === 0) {
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else if (successes === 0) {
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@ -75,7 +75,7 @@ async function rollDice() {
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let successType = `Normal`;
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let successType = `Normal`;
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if (successes >= 8) {
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if (successes >= 8) {
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content += `<div style="${notifStyle} ${greenNotif}">POP OFF</div> Add one to your gun stat and gain 1 additional Momentum!`;
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content += `<div style="${notifStyle} ${greenNotif}">POP OFF</div> Add one to your Axolotl stat and gain 1 additional Momentum!`;
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successType = `Popped Off`;
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successType = `Popped Off`;
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}
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}
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else if (successes === 0) {
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else if (successes === 0) {
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@ -85,7 +85,7 @@ async function rollDice() {
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let successType = `Normal`;
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let successType = `Normal`;
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if (successes >= 8) {
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if (successes >= 8) {
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content += `<div style="${notifStyle} ${greenNotif}">POP OFF</div> Add one to your gun stat and gain 1 additional Momentum!`;
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content += `<div style="${notifStyle} ${greenNotif}">POP OFF</div> Add one to your Axolotl stat and gain 1 additional Momentum!`;
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successType = `Popped Off`;
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successType = `Popped Off`;
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}
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}
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else if (successes === 0) {
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else if (successes === 0) {
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@ -47,8 +47,8 @@ async function rollDice() {
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const { statBase, extraDice } = answers;
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const { statBase, extraDice } = answers;
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let rollMode = game.settings.get(`core`, `rollMode`);
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let rollMode = game.settings.get(`core`, `rollMode`);
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let diceCount = statBase;
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let diceCount = statBase ?? 1;
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diceCount += extraDice;
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diceCount += extraDice ?? 0;
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let successes = 0;
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let successes = 0;
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let critsOnly = 0;
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let critsOnly = 0;
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@ -85,7 +85,7 @@ async function rollDice() {
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let successType = `Normal`;
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let successType = `Normal`;
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if (successes >= 8) {
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if (successes >= 8) {
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content += `<div style="${notifStyle} ${greenNotif}">POP OFF</div> Add one to your gun stat and gain 1 additional Momentum!`;
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content += `<div style="${notifStyle} ${greenNotif}">POP OFF</div> Add one to your Axolotl stat and gain 1 additional Momentum!`;
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successType = `Popped Off`;
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successType = `Popped Off`;
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}
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}
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else if (successes === 0) {
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else if (successes === 0) {
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@ -75,7 +75,7 @@ async function rollDice() {
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let successType = `Normal`;
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let successType = `Normal`;
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if (successes >= 8) {
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if (successes >= 8) {
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content += `<div style="${notifStyle} ${greenNotif}">POP OFF</div> Add one to your gun stat and gain 1 additional Momentum!`;
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content += `<div style="${notifStyle} ${greenNotif}">POP OFF</div> Add one to your Axolotl stat and gain 1 additional Momentum!`;
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successType = `Popped Off`;
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successType = `Popped Off`;
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}
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}
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else if (successes === 0) {
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else if (successes === 0) {
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@ -139,7 +139,7 @@ async function main() {
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let successType = `Normal`;
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let successType = `Normal`;
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if (successes >= 8) {
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if (successes >= 8) {
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content += `<div style="${notifStyle} ${greenNotif}">POP OFF</div> Add one to your gun stat and gain 1 additional Momentum!`;
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content += `<div style="${notifStyle} ${greenNotif}">POP OFF</div> Add one to your Axolotl stat and gain 1 additional Momentum!`;
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successType = `Popped Off`;
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successType = `Popped Off`;
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}
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}
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else if (successes === 0) {
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else if (successes === 0) {
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@ -68,7 +68,7 @@ async function rollDice() {
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let successType = `Normal`;
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let successType = `Normal`;
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if (successes >= 8) {
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if (successes >= 8) {
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content += `<div style="${notifStyle} ${greenNotif}">POP OFF</div> Add one to your hobby stat and gain 1 additional Momentum!`;
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content += `<div style="${notifStyle} ${greenNotif}">POP OFF</div> Add one to your Axolotl stat and gain 1 additional Momentum!`;
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successType = `Popped Off`;
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successType = `Popped Off`;
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}
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}
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else if (successes === 0) {
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else if (successes === 0) {
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