Add nullish coalescing to the DialogManager return types
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547d8d1bbb
commit
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7 changed files with 15 additions and 15 deletions
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@ -44,11 +44,11 @@ async function rollDice() {
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const { statBase, bonusThreshold, extraDice, } = answers;
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const { statBase, bonusThreshold, extraDice, } = answers;
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let rollMode = game.settings.get(`core`, `rollMode`);
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let rollMode = game.settings.get(`core`, `rollMode`);
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let diceCount = statBase;
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let diceCount = statBase ?? 1;
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if (statBase <= bonusThreshold) {
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if (statBase <= bonusThreshold) {
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diceCount += 3;
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diceCount += 3;
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};
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};
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diceCount += extraDice;
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diceCount += extraDice ?? 0;
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let successes = 0;
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let successes = 0;
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let critsOnly = 0;
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let critsOnly = 0;
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@ -39,8 +39,8 @@ async function rollDice() {
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const { statBase, extraDice } = answers;
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const { statBase, extraDice } = answers;
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let rollMode = game.settings.get(`core`, `rollMode`);
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let rollMode = game.settings.get(`core`, `rollMode`);
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let diceCount = statBase;
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let diceCount = statBase ?? 1;
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diceCount += extraDice;
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diceCount += extraDice ?? 0;
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let successes = 0;
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let successes = 0;
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let critsOnly = 0;
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let critsOnly = 0;
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@ -39,8 +39,8 @@ async function rollDice() {
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const { statBase, extraDice } = answers;
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const { statBase, extraDice } = answers;
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let rollMode = game.settings.get(`core`, `rollMode`);
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let rollMode = game.settings.get(`core`, `rollMode`);
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let diceCount = statBase;
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let diceCount = statBase ?? 1;
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diceCount += extraDice;
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diceCount += extraDice ?? 0;
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let successes = 0;
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let successes = 0;
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let critsOnly = 0;
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let critsOnly = 0;
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@ -47,8 +47,8 @@ async function rollDice() {
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const { statBase, extraDice } = answers;
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const { statBase, extraDice } = answers;
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let rollMode = game.settings.get(`core`, `rollMode`);
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let rollMode = game.settings.get(`core`, `rollMode`);
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let diceCount = statBase;
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let diceCount = statBase ?? 1;
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diceCount += extraDice;
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diceCount += extraDice ?? 0;
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let successes = 0;
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let successes = 0;
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let critsOnly = 0;
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let critsOnly = 0;
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@ -39,8 +39,8 @@ async function rollDice() {
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const { statBase, extraDice } = answers;
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const { statBase, extraDice } = answers;
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let rollMode = game.settings.get(`core`, `rollMode`);
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let rollMode = game.settings.get(`core`, `rollMode`);
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let diceCount = statBase;
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let diceCount = statBase ?? 1;
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diceCount += extraDice;
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diceCount += extraDice ?? 0;
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let successes = 0;
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let successes = 0;
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let critsOnly = 0;
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let critsOnly = 0;
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@ -117,7 +117,7 @@ async function rollDice() {
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const chatData = ChatMessage.applyRollMode(
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const chatData = ChatMessage.applyRollMode(
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{
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{
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flavor: `(Gun: Hand Cannon)`,
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flavor: `(Gun: Hand Cannon 0x000)`,
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content,
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content,
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},
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},
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rollMode,
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rollMode,
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@ -40,8 +40,8 @@ async function main() {
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let { statBase } = answers;
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let { statBase } = answers;
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let rollMode = game.settings.get(`core`, `rollMode`);
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let rollMode = game.settings.get(`core`, `rollMode`);
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let diceCount = statBase;
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let diceCount = statBase ?? 1;
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diceCount += extraDice;
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diceCount += extraDice ?? 0;
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if (statBase === 6) {
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if (statBase === 6) {
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diceCount += 6;
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diceCount += 6;
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};
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};
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@ -39,8 +39,8 @@ async function rollDice() {
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const { statBase, extraDice, } = answers;
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const { statBase, extraDice, } = answers;
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let rollMode = game.settings.get(`core`, `rollMode`);
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let rollMode = game.settings.get(`core`, `rollMode`);
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let diceCount = statBase;
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let diceCount = statBase ?? 1;
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diceCount += extraDice;
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diceCount += extraDice ?? 0;
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let successes = 0;
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let successes = 0;
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let critsOnly = 0;
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let critsOnly = 0;
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